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Mario Party 4 | Nintendo GameCube

Mario Party 4 | Nintendo GameCube

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State of Item
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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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EXPLORE THE GAME

Mario Party 4

GameCube

Mario Party 4

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

A board-game party with a new contest every round

Mario Party 4 puts four Mushroom Kingdom characters on a board where the standings can change long before anyone reaches the final turn. The main objective is to finish with the most Stars, with coins supporting the race by paying for Stars and useful items. Dice determine movement, spaces trigger rewards or setbacks, and a minigame follows each round of board turns. That combination gives the game two kinds of competition at once: making decisions about the board and then handling a short, direct challenge with everyone on the screen.

Spend coins with the next Star in mind

Coins connect the minigames to the larger match. Winning a contest can help fund a Star, but having the money does not put your character at the right location automatically. You still need to reach the opportunity while navigating the board's routes and events. Buying an item introduces another choice about the same supply of coins. Spending now can improve your position, while saving may leave you ready to purchase a Star when the route opens. The board therefore gives each minigame result a consequence beyond a separate score screen.

Movement involves more than hoping for a large dice roll. Board events can shift positions and change a player's resources, so the value of a turn depends on where everyone is and what they can afford. A player leading the minigames can still lose ground through the board's surprises. That makes Mario Party 4 a mix of skill and chance, with opportunities for a trailing player to recover. Reading the situation means watching other characters as well as your own: a nearby rival, a useful item or a changing Star opportunity can affect the next decision.

Mega and Mini Mushrooms change the route

The size-changing items are this installment's distinctive board mechanic. A Mega Mushroom makes your character huge, expands the dice roll and lets you take coins from rivals you pass. The tradeoff is that the enlarged character skips most ordinary board events, including Star purchases. A Mini Mushroom reduces movement but opens narrow shortcuts and special opportunities available to a smaller character. Neither size is automatically the right answer. Choosing an item works best when you consider the path ahead, rather than using a mushroom simply because it is available.

React, aim and work with a temporary teammate

The minigames switch attention from the map to focused tasks. One round might involve avoiding snowballs or escaping an avalanche; another can ask players to guide a character along a narrow route. Team events introduce different roles, including a soccer shootout or a giant crane used to catch opponents. These changes call for different skills, such as timing an input, judging movement or coordinating with someone else. The compact format gives each challenge a clear immediate goal before the game returns everyone to the board and the continuing race for Stars.

Four-player contests are joined by two-against-two and one-against-three formats. The spaces occupied at the end of the round help determine which type appears, so a rival on the board can become a necessary teammate moments later. In a paired contest, both players' actions contribute to the result; an uneven contest gives the lone participant a different role from the group. That changing relationship is a large part of the social appeal. Players keep their long-term rivalry while briefly having to solve a smaller problem together.

Choose a full party or return to unlocked favorites

Party Mode supports up to four local human players, with computer-controlled characters filling unused positions. Story Mode gives a single player a route through board competition against the computer. As minigames become unlocked, Mini-Game Mode provides a way to choose them directly or play a selection without completing another full board match. These modes serve different kinds of sessions: the board supplies an extended contest with changing fortunes, while the minigame selection lets a group revisit an activity they want to learn or settle another quick rivalry.

Match setup also lets you choose the number of turns, giving a board game a defined endpoint. A shorter match places more weight on each early opportunity; a longer one allows more rounds of earning, spending and reacting to events. Handicap options can help a group set up its competition, and the available team format gives players another way to share the board. Those choices are useful when a group includes people with different levels of familiarity, because the format can be adjusted before the first dice roll sets the match in motion.

The GameCube party-room atmosphere

Recognizable characters, colorful three-dimensional scenes, playful music and exaggerated reactions keep the presentation centered on a shared party. The board provides a place to follow the standings, while each minigame introduces its own small setting and visual rules. This is local play on Nintendo GameCube, with a compatible controller needed for each human participant. Its particular appeal comes from the repeated change of pace: talk through a board decision, respond to the next surprise, then put that conversation aside while everyone tries to win the challenge that follows.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Mario Party 4 | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Nintendo Co., Ltd. United States MobyGames
Developed by Hudson Soft Company, Ltd. United States MobyGames
Distributed by Nintendo of America Inc. United States MobyGames
Additional Graphics by Nintendo Co., Ltd. United States MobyGames
Testing by Mario Club, Inc. United States MobyGames
Testing by NOA Product Testing United States MobyGames
Published by Nintendo Co., Ltd. Canada MobyGames
Developed by Hudson Soft Company, Ltd. Canada MobyGames
Distributed by Nintendo of Canada Ltd. Canada MobyGames
Additional Graphics by Nintendo Co., Ltd. Canada MobyGames
Testing by Mario Club, Inc. Canada MobyGames
Testing by NOA Product Testing Canada MobyGames
Published by Nintendo Co., Ltd. Japan MobyGames
Developed by Hudson Soft Company, Ltd. Japan MobyGames
Additional Graphics by Nintendo Co., Ltd. Japan MobyGames
Testing by Mario Club, Inc. Japan MobyGames
Published by Nintendo Co., Ltd. France MobyGames
Developed by Hudson Soft Company, Ltd. France MobyGames
Distributed by Nintendo of Europe GmbH France MobyGames
Distributed by Nintendo France SARL France MobyGames
Additional Graphics by Nintendo Co., Ltd. France MobyGames
Testing by Mario Club, Inc. France MobyGames
Published by Nintendo Co., Ltd. Spain MobyGames
Developed by Hudson Soft Company, Ltd. Spain MobyGames
Distributed by Nintendo España S.A. Spain MobyGames
Distributed by Nintendo of Europe GmbH Spain MobyGames
Additional Graphics by Nintendo Co., Ltd. Spain MobyGames
Testing by Mario Club, Inc. Spain MobyGames
Published by Nintendo Co., Ltd. Belgium, The Netherlands MobyGames
Developed by Hudson Soft Company, Ltd. Belgium, The Netherlands MobyGames
Distributed by Nintendo Benelux B.V. Belgium, The Netherlands MobyGames
Distributed by Nintendo of Europe GmbH Belgium, The Netherlands MobyGames
Additional Graphics by Nintendo Co., Ltd. Belgium, The Netherlands MobyGames
Testing by Mario Club, Inc. Belgium, The Netherlands MobyGames
Published by Nintendo Co., Ltd. Germany MobyGames
Developed by Hudson Soft Company, Ltd. Germany MobyGames
Distributed by Nintendo of Europe GmbH Germany MobyGames
Additional Graphics by Nintendo Co., Ltd. Germany MobyGames
Testing by Mario Club, Inc. Germany MobyGames
Published by Nintendo Co., Ltd. United Kingdom MobyGames
Developed by Hudson Soft Company, Ltd. United Kingdom MobyGames
Distributed by Nintendo UK Entertainment Limited United Kingdom MobyGames
Distributed by Nintendo of Europe GmbH United Kingdom MobyGames
Additional Graphics by Nintendo Co., Ltd. United Kingdom MobyGames
Testing by Mario Club, Inc. United Kingdom MobyGames
Published by Nintendo Co., Ltd. Italy MobyGames
Developed by Hudson Soft Company, Ltd. Italy MobyGames
Distributed by Nintendo of Europe GmbH Italy MobyGames
Distributed by Nintendo Italia Italy MobyGames
Additional Graphics by Nintendo Co., Ltd. Italy MobyGames
Testing by Mario Club, Inc. Italy MobyGames
Published by Nintendo Co., Ltd. South Korea MobyGames
Developed by Hudson Soft Company, Ltd. South Korea MobyGames
Distributed by Daewon Culture Industry Inc. South Korea MobyGames
Additional Graphics by Nintendo Co., Ltd. South Korea MobyGames
Testing by Mario Club, Inc. South Korea MobyGames
Sound Capabilities Dolby Surround GameCube MobyGames
Multiplayer Options Hot Seat GameCube MobyGames
Multiplayer Options Same/Split-Screen GameCube MobyGames
Multiplayer Game Modes Bots GameCube MobyGames
Multiplayer Game Modes Free-for-all / One-on-one (VS) GameCube MobyGames
Multiplayer Game Modes Team GameCube MobyGames
Number of Offline Players 1-4 Players GameCube MobyGames
Original game disc count 1 North America MobyGames
Genre Party North America PriceCharting
Also compatible on Wii North America PriceCharting
Developer Hudson Soft North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone North America PriceCharting
Model number #DOL-GMPE-USA North America PriceCharting
Player count 1-4 Players North America PriceCharting
Publisher Nintendo North America PriceCharting
Disc count (PriceCharting) 1 game disc Japan PriceCharting
Genre Party Japan PriceCharting
Player count 1 player Japan PriceCharting
Publisher Nintendo Japan PriceCharting
Also compatible on PAL Wii PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Party PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2002-10-21 United States MobyGames
2002-10-21 Canada MobyGames
2002-11-08 Japan MobyGames
2002-11-29 France MobyGames
2002-11-29 Spain MobyGames
2002-11-29 Belgium, The Netherlands MobyGames
2002-11-29 Germany MobyGames
2002-11-29 United Kingdom MobyGames
2002-11-29 Italy MobyGames
2002-12-14 South Korea MobyGames
2002-10-21 North America PriceCharting
2002-11-08 Japan PriceCharting
2002-11-29 PAL PriceCharting
October 21, 2002 North America PriceCharting
November 8, 2002 Japan PriceCharting
November 29, 2002 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 045496960384 United States MobyGames
Nintendo Media PN DL-DOL-GMPE-USA United States MobyGames
eBay Product ID 214713759 United States MobyGames
Nintendo Media PN DL-DOL-GMPE-USA Canada MobyGames
UPC-A 045496960384 Canada MobyGames
eBay Product ID 214713759 Canada MobyGames
eBay Product ID 1810151314 Japan MobyGames
EAN-13 4902370506174 Japan MobyGames
Nintendo Media PN DL-DOL-GMPJ-JPN Japan MobyGames
ASIN B00006D2D6 Japan MobyGames
UPC-A 045496390532 France MobyGames
eBay Product ID 1800934338 France MobyGames
UPC-A 045496390518 Germany MobyGames
Nintendo Media PN DL-DOL-GMPP-EUR Germany MobyGames
eBay Product ID 214713759 United Kingdom MobyGames
UPC-A 045496960384 United Kingdom MobyGames
Nintendo Media PN DL-DOL-GMPP-UKV United Kingdom MobyGames
upc 045496960384 North America PriceCharting
asin B00006HBTW North America PriceCharting
epid 214713759 North America PriceCharting
model #DOL-GMPE-USA North America PriceCharting
upc 045496960391 North America PriceCharting
upc 4902370506174 Japan PriceCharting
upc 045496390525 PAL PriceCharting
ean 4902370506174 Japan PriceCharting
ean 045496390525 PAL PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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