Mario Party 4
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A board-game party with a new contest every round
Mario Party 4 puts four Mushroom Kingdom characters on a board where the standings can change long before anyone reaches the final turn. The main objective is to finish with the most Stars, with coins supporting the race by paying for Stars and useful items. Dice determine movement, spaces trigger rewards or setbacks, and a minigame follows each round of board turns. That combination gives the game two kinds of competition at once: making decisions about the board and then handling a short, direct challenge with everyone on the screen.
Spend coins with the next Star in mind
Coins connect the minigames to the larger match. Winning a contest can help fund a Star, but having the money does not put your character at the right location automatically. You still need to reach the opportunity while navigating the board's routes and events. Buying an item introduces another choice about the same supply of coins. Spending now can improve your position, while saving may leave you ready to purchase a Star when the route opens. The board therefore gives each minigame result a consequence beyond a separate score screen.
Movement involves more than hoping for a large dice roll. Board events can shift positions and change a player's resources, so the value of a turn depends on where everyone is and what they can afford. A player leading the minigames can still lose ground through the board's surprises. That makes Mario Party 4 a mix of skill and chance, with opportunities for a trailing player to recover. Reading the situation means watching other characters as well as your own: a nearby rival, a useful item or a changing Star opportunity can affect the next decision.
Mega and Mini Mushrooms change the route
The size-changing items are this installment's distinctive board mechanic. A Mega Mushroom makes your character huge, expands the dice roll and lets you take coins from rivals you pass. The tradeoff is that the enlarged character skips most ordinary board events, including Star purchases. A Mini Mushroom reduces movement but opens narrow shortcuts and special opportunities available to a smaller character. Neither size is automatically the right answer. Choosing an item works best when you consider the path ahead, rather than using a mushroom simply because it is available.
React, aim and work with a temporary teammate
The minigames switch attention from the map to focused tasks. One round might involve avoiding snowballs or escaping an avalanche; another can ask players to guide a character along a narrow route. Team events introduce different roles, including a soccer shootout or a giant crane used to catch opponents. These changes call for different skills, such as timing an input, judging movement or coordinating with someone else. The compact format gives each challenge a clear immediate goal before the game returns everyone to the board and the continuing race for Stars.
Four-player contests are joined by two-against-two and one-against-three formats. The spaces occupied at the end of the round help determine which type appears, so a rival on the board can become a necessary teammate moments later. In a paired contest, both players' actions contribute to the result; an uneven contest gives the lone participant a different role from the group. That changing relationship is a large part of the social appeal. Players keep their long-term rivalry while briefly having to solve a smaller problem together.
Choose a full party or return to unlocked favorites
Party Mode supports up to four local human players, with computer-controlled characters filling unused positions. Story Mode gives a single player a route through board competition against the computer. As minigames become unlocked, Mini-Game Mode provides a way to choose them directly or play a selection without completing another full board match. These modes serve different kinds of sessions: the board supplies an extended contest with changing fortunes, while the minigame selection lets a group revisit an activity they want to learn or settle another quick rivalry.
Match setup also lets you choose the number of turns, giving a board game a defined endpoint. A shorter match places more weight on each early opportunity; a longer one allows more rounds of earning, spending and reacting to events. Handicap options can help a group set up its competition, and the available team format gives players another way to share the board. Those choices are useful when a group includes people with different levels of familiarity, because the format can be adjusted before the first dice roll sets the match in motion.
The GameCube party-room atmosphere
Recognizable characters, colorful three-dimensional scenes, playful music and exaggerated reactions keep the presentation centered on a shared party. The board provides a place to follow the standings, while each minigame introduces its own small setting and visual rules. This is local play on Nintendo GameCube, with a compatible controller needed for each human participant. Its particular appeal comes from the repeated change of pace: talk through a board decision, respond to the next surprise, then put that conversation aside while everyone tries to win the challenge that follows.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Mario Party 4 | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo Co., Ltd. | United States | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | United States | MobyGames |
| Distributed by | Nintendo of America Inc. | United States | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | United States | MobyGames |
| Testing by | Mario Club, Inc. | United States | MobyGames |
| Testing by | NOA Product Testing | United States | MobyGames |
| Published by | Nintendo Co., Ltd. | Canada | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | Canada | MobyGames |
| Distributed by | Nintendo of Canada Ltd. | Canada | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | Canada | MobyGames |
| Testing by | Mario Club, Inc. | Canada | MobyGames |
| Testing by | NOA Product Testing | Canada | MobyGames |
| Published by | Nintendo Co., Ltd. | Japan | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | Japan | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | Japan | MobyGames |
| Testing by | Mario Club, Inc. | Japan | MobyGames |
| Published by | Nintendo Co., Ltd. | France | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | France | MobyGames |
| Distributed by | Nintendo of Europe GmbH | France | MobyGames |
| Distributed by | Nintendo France SARL | France | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | France | MobyGames |
| Testing by | Mario Club, Inc. | France | MobyGames |
| Published by | Nintendo Co., Ltd. | Spain | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | Spain | MobyGames |
| Distributed by | Nintendo España S.A. | Spain | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Spain | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | Spain | MobyGames |
| Testing by | Mario Club, Inc. | Spain | MobyGames |
| Published by | Nintendo Co., Ltd. | Belgium, The Netherlands | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | Belgium, The Netherlands | MobyGames |
| Distributed by | Nintendo Benelux B.V. | Belgium, The Netherlands | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Belgium, The Netherlands | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | Belgium, The Netherlands | MobyGames |
| Testing by | Mario Club, Inc. | Belgium, The Netherlands | MobyGames |
| Published by | Nintendo Co., Ltd. | Germany | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | Germany | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Germany | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | Germany | MobyGames |
| Testing by | Mario Club, Inc. | Germany | MobyGames |
| Published by | Nintendo Co., Ltd. | United Kingdom | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | United Kingdom | MobyGames |
| Distributed by | Nintendo UK Entertainment Limited | United Kingdom | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | United Kingdom | MobyGames |
| Testing by | Mario Club, Inc. | United Kingdom | MobyGames |
| Published by | Nintendo Co., Ltd. | Italy | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | Italy | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Italy | MobyGames |
| Distributed by | Nintendo Italia | Italy | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | Italy | MobyGames |
| Testing by | Mario Club, Inc. | Italy | MobyGames |
| Published by | Nintendo Co., Ltd. | South Korea | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | South Korea | MobyGames |
| Distributed by | Daewon Culture Industry Inc. | South Korea | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | South Korea | MobyGames |
| Testing by | Mario Club, Inc. | South Korea | MobyGames |
| Sound Capabilities | Dolby Surround | GameCube | MobyGames |
| Multiplayer Options | Hot Seat | GameCube | MobyGames |
| Multiplayer Options | Same/Split-Screen | GameCube | MobyGames |
| Multiplayer Game Modes | Bots | GameCube | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | GameCube | MobyGames |
| Multiplayer Game Modes | Team | GameCube | MobyGames |
| Number of Offline Players | 1-4 Players | GameCube | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Party | North America | PriceCharting |
| Also compatible on | Wii | North America | PriceCharting |
| Developer | Hudson Soft | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Model number | #DOL-GMPE-USA | North America | PriceCharting |
| Player count | 1-4 Players | North America | PriceCharting |
| Publisher | Nintendo | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | Party | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | Nintendo | Japan | PriceCharting |
| Also compatible on | PAL Wii | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Party | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2002-10-21 | United States | MobyGames |
| 2002-10-21 | Canada | MobyGames |
| 2002-11-08 | Japan | MobyGames |
| 2002-11-29 | France | MobyGames |
| 2002-11-29 | Spain | MobyGames |
| 2002-11-29 | Belgium, The Netherlands | MobyGames |
| 2002-11-29 | Germany | MobyGames |
| 2002-11-29 | United Kingdom | MobyGames |
| 2002-11-29 | Italy | MobyGames |
| 2002-12-14 | South Korea | MobyGames |
| 2002-10-21 | North America | PriceCharting |
| 2002-11-08 | Japan | PriceCharting |
| 2002-11-29 | PAL | PriceCharting |
| October 21, 2002 | North America | PriceCharting |
| November 8, 2002 | Japan | PriceCharting |
| November 29, 2002 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 045496960384 | United States | MobyGames |
| Nintendo Media PN | DL-DOL-GMPE-USA | United States | MobyGames |
| eBay Product ID | 214713759 | United States | MobyGames |
| Nintendo Media PN | DL-DOL-GMPE-USA | Canada | MobyGames |
| UPC-A | 045496960384 | Canada | MobyGames |
| eBay Product ID | 214713759 | Canada | MobyGames |
| eBay Product ID | 1810151314 | Japan | MobyGames |
| EAN-13 | 4902370506174 | Japan | MobyGames |
| Nintendo Media PN | DL-DOL-GMPJ-JPN | Japan | MobyGames |
| ASIN | B00006D2D6 | Japan | MobyGames |
| UPC-A | 045496390532 | France | MobyGames |
| eBay Product ID | 1800934338 | France | MobyGames |
| UPC-A | 045496390518 | Germany | MobyGames |
| Nintendo Media PN | DL-DOL-GMPP-EUR | Germany | MobyGames |
| eBay Product ID | 214713759 | United Kingdom | MobyGames |
| UPC-A | 045496960384 | United Kingdom | MobyGames |
| Nintendo Media PN | DL-DOL-GMPP-UKV | United Kingdom | MobyGames |
| upc | 045496960384 | North America | PriceCharting |
| asin | B00006HBTW | North America | PriceCharting |
| epid | 214713759 | North America | PriceCharting |
| model | #DOL-GMPE-USA | North America | PriceCharting |
| upc | 045496960391 | North America | PriceCharting |
| upc | 4902370506174 | Japan | PriceCharting |
| upc | 045496390525 | PAL | PriceCharting |
| ean | 4902370506174 | Japan | PriceCharting |
| ean | 045496390525 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting