Mario Party 7
Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.
Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.
Take Mario's Party on a GameCube Cruise
Mario Party 7 sends Mario and his friends on a holiday cruise, with Bowser determined to spoil a trip he was left out of. The journey provides the setting for a collection of board games and minigames rather than a traditional platforming adventure. You choose a character, move around a board, collect resources, and compete in short challenges between turns. The larger objective is to finish with the strongest position in Stars, but the route to that result changes with the board and the events that interrupt everyone's plans.
A typical round alternates between making a board move and taking part in a minigame. Rolling the die determines how far you travel, and the space you reach can change your resources or trigger an event. Minigames create opportunities to earn coins, which in turn matter when you want to obtain Stars or use the board's other systems. This connection gives even a brief challenge a place in the larger match. Winning a small contest can supply the money you need for a later opportunity, while a poor result can leave a planned purchase out of reach.
The board introduces decisions that remain important after the minigame ends. Coins are useful, but spending them immediately may leave less for another opportunity. Orbs add ways to affect the competition and interfere with opponents as everyone moves around the route. You are therefore balancing the current move against what may happen over the next few turns. Dice results and events can still disrupt a careful plan, so the game combines decisions about resources and position with the uncertainty of a party board game.
Six boards give the cruise several distinct destinations. Grand Canal uses a familiar coin purchase for Stars, while Pagoda Peak sends players up a mountain toward a changing Star price. Windmillville makes ownership important: players invest coins in windmills holding Stars, and another player can take over by contributing more. These rules make the setting more than a cosmetic change. Money that serves as a straightforward purchase fund on one board becomes a competitive investment on another, so understanding the destination matters before deciding how to spend.
Other destinations change the contest again. Pyramid Park uses Chain Chomp rides to help players take Stars from opponents, while Neon Heights revolves around treasure chests with different contents. Bowser's Enchanted Inferno supplies another stop in the itinerary. Each board introduces its own route and opportunities, so a tactic that felt reliable in the previous match may need adjustment. Paying attention to where other characters are, how the board awards Stars, and what your next move could reach becomes part of following the action even while another player takes a turn.
Bowser Time adds interruptions to the board competition. A meter builds as rounds pass, and Bowser eventually arrives to change the situation through an unwanted event. Losing resources or having the match disturbed can overturn the apparent advantage of a well-positioned player. This helps explain the game's character: success in the minigames matters, but it does not create complete control over the outcome. The board portion is also about reacting to surprises, continuing after a setback, and recognizing when an unexpected event has opened an opportunity for someone else.
Across 86 minigames, you encounter free-for-all, team, duel, Bowser, and microphone activities. Some test quick movement or button timing, while others ask you to recognize or remember patterns. The task changes frequently, so the session keeps switching the skill it asks you to use. Team challenges make cooperation part of the contest even when the overall board match remains competitive. You may need to coordinate with the person who was trying to beat you in the previous round, then return to pursuing your own position afterward.
The eight-player feature is especially distinctive. Four GameCube controllers are shared by pairs of players, with each person using one side of a controller for supported eight-player activities. Working within that arrangement asks the pair to coordinate physically as well as in the game. The controls for these minigames are kept simple, but sharing the device changes the social experience. This is a local feature for people gathered around the console, and the maximum player count depends on using the appropriate shared-controller modes rather than assuming every activity gives eight people independent full controllers.
Solo Cruise provides a different framework from a standard party match. Its boards set specific objectives, such as reaching a Star target or getting to the top of Pagoda Peak with the required coins. The game records the turns taken, giving a completed objective a result you can try to improve. Computer opponents make it possible to play without assembling a group. That mode is useful for learning how a destination works, but it also asks you to think about efficiency: reaching a particular target can call for a different approach from accumulating the most Stars over a full party session.
The Nintendo GameCube Microphone is used by ten of the minigames for voice commands. Original retail packaging promoted the accessory, but a used software listing does not establish that it is included. Check the chosen item's accessories if you want to use voice commands. Beyond the individual matches, Cruise Mileage points can be exchanged at the Duty-Free Shop for in-game rewards. Collectible character models and additional minigame material give repeated play another goal alongside winning the current board or improving a Solo Cruise result.
Mario, Luigi, Wario, Birdo, Dry Bones, and other familiar characters give the cruise its Mario setting. The boards use colorful holiday destinations, and the minigames place the cast in quick, playful situations with changing rules. The overall pace moves between waiting for board turns, deciding where resources should go, and suddenly concentrating on a short challenge. For someone who enjoys that mixture, Mario Party 7 offers a local competition built around shared reactions, teamwork when the rules require it, and the continuing attempt to turn coins, opportunities, and minigame wins into Stars.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Mario Party 7 | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo Co., Ltd. | United States | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | United States | MobyGames |
| Distributed by | Nintendo of America Inc. | United States | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | United States | MobyGames |
| Testing by | Mario Club, Inc. | United States | MobyGames |
| Published by | Nintendo Co., Ltd. | Canada | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | Canada | MobyGames |
| Distributed by | Nintendo of Canada Ltd. | Canada | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | Canada | MobyGames |
| Testing by | Mario Club, Inc. | Canada | MobyGames |
| Published by | Nintendo Co., Ltd. | Japan | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | Japan | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | Japan | MobyGames |
| Testing by | Mario Club, Inc. | Japan | MobyGames |
| Published by | Nintendo Co., Ltd. | Italy | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | Italy | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Italy | MobyGames |
| Distributed by | Nintendo Italia | Italy | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | Italy | MobyGames |
| Testing by | Mario Club, Inc. | Italy | MobyGames |
| Published by | Nintendo Co., Ltd. | Belgium, The Netherlands | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | Belgium, The Netherlands | MobyGames |
| Distributed by | Nintendo Benelux B.V. | Belgium, The Netherlands | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Belgium, The Netherlands | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | Belgium, The Netherlands | MobyGames |
| Testing by | Mario Club, Inc. | Belgium, The Netherlands | MobyGames |
| Published by | Nintendo Co., Ltd. | Germany | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | Germany | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Germany | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | Germany | MobyGames |
| Testing by | Mario Club, Inc. | Germany | MobyGames |
| Published by | Nintendo Co., Ltd. | France | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | France | MobyGames |
| Distributed by | Nintendo of Europe GmbH | France | MobyGames |
| Distributed by | Nintendo France SARL | France | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | France | MobyGames |
| Testing by | Mario Club, Inc. | France | MobyGames |
| Published by | Nintendo Co., Ltd. | Spain | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | Spain | MobyGames |
| Distributed by | Nintendo España S.A. | Spain | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Spain | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | Spain | MobyGames |
| Testing by | Mario Club, Inc. | Spain | MobyGames |
| Published by | Nintendo Co., Ltd. | Greece | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | Greece | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Greece | MobyGames |
| Distributed by | Nortec Multimedia A.E. | Greece | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | Greece | MobyGames |
| Testing by | Mario Club, Inc. | Greece | MobyGames |
| Published by | Nintendo Co., Ltd. | United Kingdom | MobyGames |
| Developed by | Hudson Soft Company, Ltd. | United Kingdom | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom | MobyGames |
| Additional Graphics by | Nintendo Co., Ltd. | United Kingdom | MobyGames |
| Testing by | Mario Club, Inc. | United Kingdom | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | GameCube | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | GameCube | MobyGames |
| Input Devices Supported/Optional | GameCube Microphone | GameCube | MobyGames |
| Multiplayer Options | Hot Seat | GameCube | MobyGames |
| Multiplayer Options | Same/Split-Screen | GameCube | MobyGames |
| Multiplayer Game Modes | Bots | GameCube | MobyGames |
| Multiplayer Game Modes | Co-Op | GameCube | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | GameCube | MobyGames |
| Multiplayer Game Modes | Team | GameCube | MobyGames |
| Number of Offline Players | 1-8 Players | GameCube | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Party | North America | PriceCharting |
| Also compatible on | Wii | North America | PriceCharting |
| Developer | Hudson Soft | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Model number | #DOL-GP7E-USA | North America | PriceCharting |
| Player count | 1 to 8 Players | North America | PriceCharting |
| Publisher | Nintendo | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | Party | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | Nintendo | Japan | PriceCharting |
| Also compatible on | PAL Wii | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Party | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2005-11-07 | United States | MobyGames |
| 2005-11-09 | Canada | MobyGames |
| 2005-11-10 | Japan | MobyGames |
| 2006-01-27 | Italy | MobyGames |
| 2006-01-27 | Belgium, The Netherlands | MobyGames |
| 2006-01-27 | Germany | MobyGames |
| 2006-01-27 | France | MobyGames |
| 2006-01-27 | Spain | MobyGames |
| 2006-01-27 | Greece | MobyGames |
| 2006-02-10 | United Kingdom | MobyGames |
| 2005-11-07 | North America | PriceCharting |
| 2005-11-10 | Japan | PriceCharting |
| 2006-02-10 | PAL | PriceCharting |
| November 7, 2005 | North America | PriceCharting |
| November 10, 2005 | Japan | PriceCharting |
| February 10, 2006 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 045496963057 | United States | MobyGames |
| Nintendo Media PN | DL-DOL-GP7E-USA | United States | MobyGames |
| UPC-A | 045496963279 | United States | MobyGames |
| ASIN | B000AQA9UA | United States | MobyGames |
| eBay Product ID | 48238489 | United States | MobyGames |
| UPC-A | 045496963279 | Canada | MobyGames |
| Nintendo Media PN | DL-DOL-GP7E-USA | Canada | MobyGames |
| UPC-A | 045496963057 | Canada | MobyGames |
| ASIN | B000AQA9UA | Canada | MobyGames |
| eBay Product ID | 48238489 | Canada | MobyGames |
| EAN-13 | 4902370512557 | Japan | MobyGames |
| eBay Product ID | 1110208226 | Japan | MobyGames |
| ASIN | B000AFVHZ2 | Japan | MobyGames |
| UPC-A | 045496394813 | Belgium, The Netherlands | MobyGames |
| Nintendo Media PN | DL-DOL-GP7P-EUR | Belgium, The Netherlands | MobyGames |
| UPC-A | 045496394752 | Belgium, The Netherlands | MobyGames |
| UPC-A | 045496394776 | Germany | MobyGames |
| Nintendo Media PN | DL-DOL-GP7P-EUR | Germany | MobyGames |
| UPC-A | 045496394721 | Germany | MobyGames |
| eBay Product ID | 1300899474 | Germany | MobyGames |
| Nintendo Media PN | DL-DOL-GP7P-FRA | France | MobyGames |
| UPC-A | 045496394806 | France | MobyGames |
| upc | 045496963279 | North America | PriceCharting |
| asin | B000AQA9UA | North America | PriceCharting |
| epid | 48238489 | North America | PriceCharting |
| model | #DOL-GP7E-USA | North America | PriceCharting |
| upc | 045496963286 | North America | PriceCharting |
| upc | 045496394790 | PAL | PriceCharting |
| ean | 045496394790 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting