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Mortal Kombat II | Nintendo GameBoy

Mortal Kombat II | Nintendo GameBoy

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Mortal Kombat II

Game Boy

Mortal Kombat II

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

The Tournament Returns

Mortal Kombat II brings the contest back to the Game Boy, with the shapeshifting Shang Tsung and his master Shao Kahn again at the center of the threat. Special moves and finishing moves give its handheld tournament another set of attacks to learn.

Choose from recognizable combatants such as Kitana, Mileena, Reptile, Jax and Liu Kang. Their different attacks and appearances fit into the same side-view fighting format, giving the tournament a cast of rivals to learn during its one-on-one matches.

Attacks, Blocking and Special Moves

Fights revolve around punches, kicks, jumps and character-specific special attacks. Combining normal attacks with special moves can build a sequence of hits. Learning a fighter's inputs and choosing when to defend helps you find openings in an opponent's movement.

Defensive blocking joins the regular attacks and special moves during a bout. Choosing when to guard gives you another decision to make while watching an opponent and looking for a chance to strike.

Winning Rounds and Ending the Match

A health meter tracks each warrior's damage during a round. Wearing down the opponent earns a round win, and taking the match moves the one-player contest onward. The Options screen lets you adjust difficulty and continuation credits, providing ways to set the challenge before choosing your fighter.

After a victory, Fatalities provide character-specific finishers, while Babalities turn the defeated fighter into a tiny version of themselves. Learning them adds another set of inputs beyond regular attacks.

Local Head-to-Head Play

Local versus play uses the Game Link cable to connect Game Boy systems. It puts two players into a one-on-one match alongside the solo tournament, so practicing a fighter's attacks can lead into contests against another person's choices.

Monochrome Fighters and Arenas

Character stances and shading help distinguish opponents on the monochrome screen. Arena backgrounds frame each bout, while short sound effects mark attacks and impacts as you follow the fighters' movements.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Mortal Kombat II | Nintendo GameBoy.

Release and technical facts

Fact Value Release / platform Source
Published by Acclaim Entertainment, Inc. United States MobyGames
Developed by Midway Manufacturing Company United States MobyGames
Ported by Probe Software Ltd. United States MobyGames
Published by Acclaim Entertainment, Inc. Japan MobyGames
Developed by Midway Manufacturing Company Japan MobyGames
Ported by Probe Software Ltd. Japan MobyGames
Video Resolutions Supported 160×144 Game Boy MobyGames
Color Depth 2-bit (4 greyscales) Game Boy MobyGames
Multiplayer Options Real-Time Multiplayer (Game Link Cable) Game Boy MobyGames
Multiplayer Game Modes Free-for-all / One-on-one (VS) Game Boy MobyGames
Number of Players Supported 1-2 Players Game Boy MobyGames
Miscellaneous Attributes Game Link Cable Game Boy MobyGames
Original game disc count 1 North America MobyGames
Genre Fighting North America PriceCharting
Also compatible on GameBoy Advance and GameBoy Color North America PriceCharting
ESRB rating Teen North America PriceCharting
Player count 1 player North America PriceCharting
Publisher SPIG North America PriceCharting
Developer Midway Manufacturing Company Japan PriceCharting
Genre Fighting Japan PriceCharting
Model number #DMG-P-AMKJ Japan PriceCharting
Player count 1 player Japan PriceCharting
Publisher Acclaim Entertainment, Inc Japan PriceCharting
Also compatible on PAL GameBoy Color PAL PriceCharting
Genre Fighting PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
1994-09 United States MobyGames
1994-11-11 Japan MobyGames
1997-11-01 North America PriceCharting
1994-11-11 Japan PriceCharting
1994-10-27 PAL PriceCharting
November 1, 1997 North America PriceCharting
November 11, 1994 Japan PriceCharting
October 27, 1994 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 021481510055 United States MobyGames
Nintendo Media PN DMG-AMKE-USA United States MobyGames
ASIN B00002ST2J United States MobyGames
eBay Product ID 1836 United States MobyGames
Nintendo Media PN DMG-AMKJ-JPN Japan MobyGames
EAN-13 4992713020481 Japan MobyGames
eBay Product ID 4019610604 Japan MobyGames
asin B00002ST2J North America PriceCharting
epid 1836 North America PriceCharting
upc 021481510055 North America PriceCharting
upc 4992713020481 Japan PriceCharting
model #DMG-P-AMKJ Japan PriceCharting
ean 4992713020481 Japan PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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