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MX Superfly Featuring Ricky Carmichael | Nintendo GameCube

MX Superfly Featuring Ricky Carmichael | Nintendo GameCube

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MX Superfly Featuring Ricky Carmichael

GameCube

MX Superfly Featuring Ricky Carmichael

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Racing and freestyle with Ricky Carmichael

MX Superfly Featuring Ricky Carmichael for Nintendo GameCube brings together motocross competition and the freedom to try stunts away from the race order. It follows MX 2002 with a wider collection of riders, courses and activities. Ricky Carmichael heads the professional lineup, while the game's racing and freestyle modes give you different reasons to spend time on the bike.

The racing side is about completing the course ahead of the opposition. Freestyle gives you space to experiment with jumps and tricks, shifting the focus toward what you can make the rider do. Having both approaches in one game makes the same motorcycle serve two distinct interests: learning a fast route around a course and looking for an opportunity to perform something more ambitious.

A career in the race and the stunt arena

Exhibition races offer a direct way into the action, while career play supplies a longer progression. The expanded racing and freestyle careers let you earn money and improve your bike and equipment. There is also a collection of unlockable riders, bikes, tracks and minigames, giving progress a visible effect on the choices available for later sessions.

The roster contains 27 professional riders, with race courses and freestyle areas giving them different places to ride. That collection lets you move between organized racing and places designed for stunt riding. It also gives the careers something concrete to reveal over time: another rider to use, a different bike to try or a new place to ride.

Build a place to practice

One of Superfly's distinctive features is its freestyle stunt track editor. You can arrange ramps, jumps and obstacles to create a course of your own, making the riding environment another thing to experiment with. Instead of only learning the routes supplied by the game, you can work on a layout built around the kind of jump or sequence you want to attempt.

The editor fits naturally beside freestyle. Riding a layout gives you a way to examine the spaces between its features and consider a different arrangement for another attempt. It adds a creative activity to a game that already encourages experimentation on the bike, particularly for players who like spending time with a stunt area as much as working through races.

Minigames and things to uncover

Superfly includes 11 minigames, with examples such as Pizza Delivery, Golf and Target Jumping. These side activities give the package a more playful range than a schedule made entirely of races. Their different objectives offer another reason to use the bike and another kind of challenge to revisit between career events.

The unlockable collection includes hidden characters and bikes, with Vanilla Ice among the unusual additions. Alongside the licensed racers, those discoveries give the game a mix of professional motocross presentation and less serious extras. ESPN commentators Cameron Steele and Davey Coombs contribute to the race atmosphere, and dirt accumulating on the riders adds to the visual sense of a day spent on the course.

Two riders on one GameCube

Local split-screen competition supports one or two players, so a second controller can turn the racing into a shared session on the same console. Solo careers, exhibition racing, freestyle, the editor and the minigames give Superfly several distinct activities to return to. Its appeal comes from how those pieces sit together: a motocross game with progression to follow, stunts to practice and a course-building feature that lets you put some of your own ideas into the riding space.

More game data: releases, identifiers & technical details

Regional release records and identifiers for MX Superfly Featuring Ricky Carmichael | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by THQ Inc. United States, Canada MobyGames
Developed by Pacific Coast Power & Light United States, Canada MobyGames
Cutscenes by Honda Racing United States, Canada MobyGames
Graphic Engine by Criterion Software Ltd. United States, Canada MobyGames
Published by THQ Inc. United Kingdom MobyGames
Developed by Pacific Coast Power & Light United Kingdom MobyGames
Cutscenes by Honda Racing United Kingdom MobyGames
Graphic Engine by Criterion Software Ltd. United Kingdom MobyGames
Multiplayer Options Same/Split-Screen GameCube MobyGames
Multiplayer Game Modes Free-for-all / One-on-one (VS) GameCube MobyGames
Number of Offline Players 1-2 Players GameCube MobyGames

Regional releases

Release date Region / edition Source
2002-06-25 United States, Canada MobyGames
2002-10-04 United Kingdom MobyGames

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 785138380063 United States, Canada MobyGames
Nintendo Media PN DL-DOL-GSVE-USA United States, Canada MobyGames
eBay Product ID 8770 United States, Canada MobyGames

Data by MobyGames.com

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Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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