Need for Speed: Carbon - Own the City
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Need for Speed: Carbon - Own the City on Nintendo DS brings street-racing rivalries, car upgrades, and crew assistance to a portable arcade racer. The career follows a newcomer trying to uncover the circumstances of his brother's death by taking on the city's racing crews. Winning gives you both a foothold in that world and the resources to improve your car. The races themselves are about fast reactions, traffic, and tactical use of the tools available during an event. Your broader progress comes from beating rivals, expanding your options, and putting together a ride that suits the next challenge.
The events include circuit, sprint, elimination, and endurance-style races, giving the same driving system several different goals. A circuit rewards learning repeated corners, while a sprint asks you to carry that pace along a route toward the finish. Traffic adds another moving obstacle to judge as you seek the clearest line. The DS presents the streets in three dimensions, with shortcuts offering opportunities to change your route. Once you become familiar with a course, remembering where it opens up can be as useful as reacting to the vehicle directly in front of you.
The handling has an arcade emphasis: bumps, nitrous boosts, and sudden changes of position are part of the competition. Steering, braking, and the handbrake help you manage corners, while nitrous gives you an extra burst of speed when the road provides an opening. Using that burst well involves looking ahead rather than spending it automatically. A clean straight offers space to gain ground, while a busy corner asks you to think about control first. Learning when to accelerate hard and when to hold a stable line is the practical foundation beneath the game's street-racing attitude.
Wingmen introduce crew tactics to an otherwise individual race. A blocker interferes with rival cars, while a drafter creates an opportunity for you to follow and gain speed. Choosing help that fits your approach gives the race another decision beyond your own steering. Blocking can disrupt an opponent's progress; following a teammate asks you to maintain a useful position behind another car. The crew system makes your allies relevant during the event itself, so success is partly about recognizing when assistance could change the order. Building a career means learning to use that support as well as improving the car.
The DS game also includes unlockable rewind and slow-motion tools. Rewind gives you a way to recover from a crash, while slowing the action changes the pace of an urgent situation. Their presence keeps a mistake from always becoming a simple restart and adds another layer to managing an event. They are tools to understand alongside nitrous and wingman assistance, rather than a substitute for knowing the track. A strong race still comes from reading the corners and avoiding traffic. The recovery features are most useful when an otherwise promising run is interrupted by a costly incident.
Career victories earn points for cars, upgrades, and racing kits. Performance and visual changes let you develop both the ability and appearance of your ride, linking the garage to what happens on the street. Spending resources becomes a choice about the next step in your campaign: improve a familiar car or invest in another option as more content unlocks. The garage gives you a slower moment between races to consider that decision. New cars and courses make progress visible, while the story connects your growing reputation with the rival crews you must defeat to uncover more of the mystery.
The DS touch screen contributes to customization as well as the interface. You can create decals, and the second screen's dashboard can be personalized with different instruments and decorations. These touches give the handheld version ways to make the vehicle feel like your own, even though the racing remains the main activity. The visual style emphasizes recognizable cars and urban courses within the DS hardware's compact presentation. Story scenes use comic-style imagery and written dialogue to explain changes in the rivalry. That keeps the career's narrative separate from the races while giving each new confrontation a reason.
For shared play, the DS version supports local wireless racing through Single-Card Download Play and Multi-Card sessions. The wireless modes support two to four players; the fuller Multi-Card option requires each participant to have a cartridge and compatible handheld. Download Play supplies a more limited shared activity from one host copy. These nearby handheld sessions give the competition another character, since human rivals can react to your driving and change their approach from race to race. This Nintendo DS game has no internet multiplayer. The solo career and local races are the relevant modes to consider for this cartridge.
The North American DS release is rated Everyone with Mild Violence by the ESRB. Its identity comes from the interaction between an arcade driving model, a developing garage, and useful crew actions. A short visit can center on the next race, while a longer session can involve winning events, adjusting the car, and working through another rival's territory. The revenge story provides direction, but most of your attention belongs on road position, corners, traffic, and the next chance to use assistance effectively. For someone seeking a portable street racer, those repeated race-and-upgrade decisions are the heart of Own the City's DS experience.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Need for Speed: Carbon - Own the City | Nintendo DS.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Electronic Arts, Inc. | United States | MobyGames |
| Developed by | Exient Entertainment | United States | MobyGames |
| Developed by | Electronic Arts Canada | United States | MobyGames |
| Input Devices Supported/Optional | Stylus | Nintendo DS | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | Nintendo DS | MobyGames |
| Number of Offline Players | 1 Player | Nintendo DS | MobyGames |
| Number of Players: Wireless Multi-Card | 2-4 Players | Nintendo DS | MobyGames |
| Number of Players: Wireless Single-Card | 2-4 Players | Nintendo DS | MobyGames |
| Genre | Racing | North America | PriceCharting |
| Also compatible on | Nintendo 3DS | North America | PriceCharting |
| Developer | Exient Entertainment | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Model number | #NTR-AN7E-USA | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Electronic Arts | North America | PriceCharting |
| Also compatible on | PAL Nintendo 3DS | PAL | PriceCharting |
| Genre | Racing | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2006-11 | United States | MobyGames |
| 2006-10-01 | North America | PriceCharting |
| 2006-10-31 | PAL | PriceCharting |
| October 1, 2006 | North America | PriceCharting |
| October 31, 2006 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| Nintendo Media PN | NTR-AN7E-USA | United States | MobyGames |
| UPC-A | 014633152746 | United States | MobyGames |
| eBay Product ID | 54344336 | United States | MobyGames |
| asin | B000GOVUGI | North America | PriceCharting |
| epid | 54344336 | North America | PriceCharting |
| upc | 014633152746 | North America | PriceCharting |
| model | #NTR-AN7E-USA | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting




