Ocean Commander
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Deep-Sea Warfare in 3011
Ocean Commander plunges players into a science-fiction future set during the year 3011, where catastrophic global events have reshaped the globe. Following widespread seismic fractures and severe climatic upheaval, dry ground has disappeared entirely, leaving the planet's surface completely submerged beneath deep waters. Yet even after total planetary submersion, human warfare persists unabated across the abyss. Stepping into the cockpit of an advanced battle submarine, you serve as a lone operator fighting through the oceanic depths, facing down legions of mechanical aquatic threats without backup.
Classic Side-Scrolling Shoot-'Em-Up Action
Built from the ground up as a single-player, two-dimensional side-view arcade shooter, the game keeps the underwater warfare moving at a brisk tempo. The aquatic landscape flows across the screen horizontally from right to left, while your vessel holds position on the left-hand side of the display. From this dynamic vantage point, you navigate around the scrolling playfield to evade incoming hazards while tracking swarms of mechanical enemies that enter the fray from all angles.
Omnidirectional Firepower Against Deep-Sea Foes
Combat in Ocean Commander is defined by relentless multi-directional aggression. Hostile mechanical forces swarm in from directly ahead, drop down from above, and surface from the deep trenches below. Opponents unleash diverse offensive patterns: some craft launch streams of torpedoes through the currents, heavier threats track your vessel using guided homing missiles, and aggressive units rush forward to ram your hull directly in deliberate kamikaze strikes. In addition to these standard adversaries, massive mechanical sharks launch missile volleys while small robotic fish attempt close-quarters ramming strikes.
To counter assaults from every quadrant, your submersible relies on a distinctive main cannon that can rotate through a complete 360-degree arc. This omnidirectional firing arc allows you to lay down continuous defensive fire regardless of where incoming targets concentrate. Complementing this rotational primary gun is the Thunder Strike, a potent one-shot super weapon designed to clear dense enemy waves when submerged threats threaten to overwhelm your defenses.
Mission Challenges and Survival Gauntlets
The campaign structure offers two primary ways to engage with the aquatic battlefield. In Mission mode, you venture through structured progression stages, fighting off defensive formations before facing off against an intimidating end-of-level boss at the conclusion of every stage. For players seeking unyielding endurance tests, Survival mode drops your vessel into escalating gauntlets against swarming enemy waves, challenging you to stay functional and survive for as long as your skills hold out.
Vessel Upgrades and Tactical Progression
Destruction translates directly into progression. Every hostile mechanical unit you blast apart yields combat points. When tackling Mission mode, your accumulated points serve as vital currency that can be reinvested between battles. Through dedicated ship upgrade screens, you spend your earned score to purchase direct enhancements for your submarine's operational systems and bolster the destructive potential of your onboard weaponry.
Ocean Commander on the Nintendo Wii delivers this single-player naval sci-fi action on a standard optical disc, utilizing the Wii Remote and Nunchuk controller setup to guide your submarine and aim across the hostile ocean deep.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Ocean Commander | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Valcon Games LLC | United States | MobyGames |
| Developed by | CyberPlanet Interactive Public Co., Ltd. | United States | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Input Devices Supported/Optional | Nunchuk | Wii | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii | MobyGames |
| Number of Offline Players | 1 Player | Wii | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Also compatible on | Wii U | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Valcon | North America | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2009-03-31 | United States | MobyGames |
| 2008-12-03 | North America | PriceCharting |
| December 3, 2008 | North America | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 853333001370 | United States | MobyGames |
| Nintendo Media PN | RVL-RQME-USA-B0 | United States | MobyGames |
| eBay Product ID | 70182553 | United States | MobyGames |
| upc | 853333001370 | North America | PriceCharting |
| asin | B001D0F1LY | North America | PriceCharting |
| epid | 70182553 | North America | PriceCharting |
| upc | 853333001394 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting