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Sonic Riders: Zero Gravity | Nintendo Wii

Sonic Riders: Zero Gravity | Nintendo Wii

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Brand New/Sealed
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Game & Case
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Custom Case with Game
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Game Disc Only
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Sonic Riders: Zero Gravity

Wii

Sonic Riders: Zero Gravity

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Race by changing the rules of gravity

Sonic Riders: Zero Gravity sends Sonic and his rivals onto hovering Extreme Gear, where a good racing line can suddenly run up a wall or turn into a headlong dive through the course. The sequel builds its races around collecting and spending Gravity Points, making jumps, shortcuts and sharp corners parts of the same system. You are still trying to reach the finish ahead of the other riders, but ordinary steering is only the beginning. Learning when to change gravity, which route suits your gear and where to rebuild your resources gives each familiar track more to work with.

The story begins after mysterious meteorites fall around the world and MeteorTech security robots start behaving dangerously. Sonic's encounter with one of the stones introduces the power that reshapes the racing. His team and Jet's Babylon Rogues approach the mystery from different sides, with the Heroes and Babylon story routes revealing overlapping events. Races move those stories forward between animated scenes, giving the competition a continuing adventure around it. Sonic and Jet's rivalry fits the format naturally: both groups want answers, and their preferred way of getting ahead involves a very fast piece of equipment.

Turns, dives and changing gear

Gravity Control changes the way you approach a difficult bend. Instead of relying only on a long conventional turn, you can slow the action and redirect your momentum toward the next stretch. On suitable sections, the same gravity-focused design opens routes over surfaces that would normally be barriers. That makes course recognition valuable. A wall beside the track may be more useful than the lane straight ahead, while a turn that first seemed awkward becomes a place to plan a deliberate change of direction. These are moves to learn and time, rather than effects that simply play themselves.

Gravity Dive spends your accumulated power on a burst of forward movement. Objects caught in its effect become opportunities to sustain the attack on the course, changing how you read the space in front of your rider. A crowded stretch can offer something different from an empty straight. Jumps and tricks help build the Gravity Points needed for these actions, so airborne sections feed back into your ability to take the next corner or launch another dive. The useful question is not just whether a move looks spectacular, but whether using it here leaves you prepared for the section that follows.

Rings support another layer of decisions through Gear Change. The equipment you select has its own parts and abilities, and collecting enough rings during a race lets you activate changes to how it performs. Different gear can alter your riding style or provide access to particular actions and routes. This means equipment selection matters beyond choosing a board's appearance. A route that suits one setup may be less useful with another, and learning a course includes noticing the ring lines that help your chosen setup develop. Gear obtained through the shop and unlocks gives you more combinations to investigate.

The controls deserve a little practice because Zero Gravity asks you to coordinate more than acceleration and steering. Its tutorial introduces the racing actions, including timed jumps, gravity moves and the way equipment changes work. The Wii Remote provides a tilt-based steering option, while the Wii release also supports a GameCube controller on hardware with the required controller connection. Whichever supported setup you choose, becoming comfortable with the different actions makes the course easier to read. A few practice runs can be more useful than trying to force an unfamiliar gravity turn during a close race.

Explore the courses and bring in rivals

The tracks combine futuristic buildings, industrial spaces and more elaborate themed environments with rails, alternate paths and large changes in height. That setting suits a racer in which the surface beneath your feet is negotiable. Animated story scenes provide one style of spectacle, while the races keep your attention on approaching bends, jumps and objects. Replaying a course is an opportunity to connect those details into a cleaner sequence. A run that initially consisted of reacting to obstacles can become a planned route through useful ring pickups, a well-timed jump and a gravity-assisted change of direction.

Story play is joined by racing options such as Free Race, World Grand Prix and Time Attack. Those modes give you different reasons to return to the same courses: a quick contest, a longer sequence of races or a focused attempt to improve a time. Survival activities change the emphasis further, with battle, relay and ball-based variations alongside the standard racing. Local competition supports up to four players, so the equipment and route choices can become part of a contest with people in the same room. The variety lets you move between learning a course alone and putting that knowledge against another rider.

The Wii game's original Nintendo Wi-Fi Connection features included online rankings and ghost-data exchange. Nintendo discontinued that service on May 20, 2014, so those official online features are no longer available. The racing and local multiplayer described here are the remaining focus of the physical Wii game. Zero Gravity is particularly distinctive when you want a racer built around learning unusual movement systems: rings develop your gear, tricks replenish a resource, and a carefully chosen gravity move can connect the two into a much stronger lap.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Sonic Riders: Zero Gravity | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by SEGA of America, Inc. United States MobyGames
Developed by Sonic Team United States MobyGames
Localized by Inbound United States MobyGames
Middleware by CRI Middleware Co., Ltd. United States MobyGames
Published by SEGA Corporation Japan MobyGames
Developed by Sonic Team Japan MobyGames
Voice Recording by Omnibus Japan Inc. Japan MobyGames
Middleware by CRI Middleware Co., Ltd. Japan MobyGames
Published by SEGA Europe Ltd. Belgium, The Netherlands MobyGames
Developed by Sonic Team Belgium, The Netherlands MobyGames
Middleware by CRI Middleware Co., Ltd. Belgium, The Netherlands MobyGames
Published by SEGA Europe Ltd. Italy, Spain MobyGames
Developed by Sonic Team Italy, Spain MobyGames
Middleware by CRI Middleware Co., Ltd. Italy, Spain MobyGames
Published by SEGA Europe Ltd. Finland, Sweden, United Kingdom MobyGames
Developed by Sonic Team Finland, Sweden, United Kingdom MobyGames
Localized by Inbound Finland, Sweden, United Kingdom MobyGames
Middleware by CRI Middleware Co., Ltd. Finland, Sweden, United Kingdom MobyGames
Published by SEGA Europe Ltd. Germany MobyGames
Developed by Sonic Team Germany MobyGames
Middleware by CRI Middleware Co., Ltd. Germany MobyGames
Published by SEGA Europe Ltd. France MobyGames
Developed by Sonic Team France MobyGames
Middleware by CRI Middleware Co., Ltd. France MobyGames
Published by SEGA Europe Ltd. Australia MobyGames
Developed by Sonic Team Australia MobyGames
Localized by Inbound Australia MobyGames
Middleware by CRI Middleware Co., Ltd. Australia MobyGames
Media Type Wii Optical Disc Wii MobyGames
Video Modes Supported Widescreen (16 x 9) Wii MobyGames
Video Modes Supported PAL 50Hz Wii MobyGames
Video Modes Supported PAL 60Hz Wii MobyGames
Sound Capabilities Dolby Pro Logic II Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Multiplayer Game Modes Free-for-all / One-on-one (VS) Wii MobyGames
Number of Offline Players 1-4 Players Wii MobyGames
Miscellaneous Attributes Wi-Fi Connection Wii MobyGames
Original game disc count 1 North America MobyGames
Genre Racing North America PriceCharting
Also compatible on Wii U North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Sega North America PriceCharting
Also compatible on PAL Wii U PAL PriceCharting
Developer Sega PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 1-4 players PAL PriceCharting
Publisher Sega PAL PriceCharting

Regional releases

Release date Region / edition Source
2008-01-08 United States MobyGames
2008-01-17 Japan MobyGames
2008-02-20 Belgium, The Netherlands MobyGames
2008-02-22 Italy, Spain MobyGames
2008-02-22 Finland, Sweden, United Kingdom MobyGames
2008-02-22 Germany MobyGames
2008-02-22 France MobyGames
2008-03-06 Australia MobyGames
2008-02-22 PAL PriceCharting
2008-01-08 North America PriceCharting
January 8, 2008 North America PriceCharting
February 22, 2008 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
ASIN B000YUYNTK United States MobyGames
eBay Product ID 62371226 United States MobyGames
UPC-A 010086650136 United States MobyGames
Nintendo Media PN RVL-RS9E-USA United States MobyGames
eBay Product ID 1900340812 Japan MobyGames
EAN-13 4974365142100 Japan MobyGames
Nintendo Media PN RVL-RS9J-JPN Japan MobyGames
EAN-13 5060138435315 Belgium, The Netherlands MobyGames
Nintendo Media PN RVL-RS9P-EUR Belgium, The Netherlands MobyGames
EAN-13 5060138435308 Italy, Spain MobyGames
Nintendo Media PN RVL-RS9P-EUR Italy, Spain MobyGames
eBay Product ID 2238625773 Italy, Spain MobyGames
eBay Product ID 1636407885 Finland, Sweden, United Kingdom MobyGames
EAN-13 5060138435261 Finland, Sweden, United Kingdom MobyGames
Nintendo Media PN RVL-RS9P-EUR Finland, Sweden, United Kingdom MobyGames
EAN-13 5060138435285 Germany MobyGames
Nintendo Media PN RVL-RS9P-EUR Germany MobyGames
EAN-13 5060138435278 France MobyGames
Nintendo Media PN RVL-RS9P-EUR France MobyGames
eBay Product ID 2142697253 France MobyGames
eBay Product ID 1557656143 Australia MobyGames
EAN-13 5060138435292 Australia MobyGames
Nintendo Media PN RVL-RS9P-EUR Australia MobyGames
upc 010086650136 North America PriceCharting
asin B000YUYNTK North America PriceCharting
epid 62371226 North America PriceCharting
upc 5060138435261 PAL PriceCharting
ean 5060138435261 PAL PriceCharting
ean 5060138435315 PAL PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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