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Sonic Unleashed | Nintendo Wii

Sonic Unleashed | Nintendo Wii

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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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Sonic Unleashed

Wii

Sonic Unleashed

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

One adventure, two very different Sonics

Sonic Unleashed divides its adventure between the speed of daytime Sonic and the strength of his nighttime Werehog form. Dr. Eggman's use of the Chaos Emeralds breaks the planet apart and releases Dark Gaia, leaving Sonic with a transformation he did not ask for and a world to repair. The journey takes him through different regions with Chip, a small companion whose lost memory becomes another mystery to solve. This is the Wii version of that adventure, with its own stages and progression structure built around fast running, slower combat and visits to the Gaia Gates.

During the day, Sonic's movement is the main attraction. Rings help fill the boost gauge, and spending that energy gives you a burst of speed through the course. The Wii game's boost works in limited bursts, making the point at which you use it a useful decision. A straight stretch, a line of rings or an approaching obstacle can each suggest a different response. Replaying a stage gives you the chance to connect those decisions into a smoother run, turning a route you first reacted to into one you begin to anticipate.

Read the route at speed

Sonic's other daytime actions help manage what arrives between those bursts. Quick Step shifts him sideways, Drift helps him handle corners, and sliding gets him beneath low obstacles. Jumps and homing attacks add routes through the air. These moves serve different purposes, so a good run depends on recognizing which kind of movement the next stretch calls for. Going faster is useful only if you can still make the turn, clear the barrier or reach the next landing. The stages ask you to combine the actions while the environment keeps moving past.

The Wii Remote and Nunchuk setup makes those actions a mixture of stick movement, buttons and gestures. The stick directs Sonic, while Remote movements are used for actions such as a homing attack or a boost in the appropriate situation. Early missions introduce that control vocabulary before the adventure asks you to apply it to more elaborate routes. There is a particular rhythm to learning this version: first identify what the course wants, then match that need to the correct movement. Familiarity with one straight or corner can make the following attempt more deliberate.

Night changes the pace

When Sonic becomes the Werehog, the game places more emphasis on fights and physical traversal. His long arms are useful both for reaching enemies and for dealing with the environment. Groups of opponents can lock him into an area until the encounter is cleared, so advancing requires attention to the fight itself. Using the Wii Remote and Nunchuk to throw punches produces a different kind of involvement from steering daytime Sonic through a course. Combos and heavier attacks become the tools for opening the way, with the nearby enemies providing a much more immediate target than a distant finish line.

The same stretching arms give the night stages their platforming identity. The Werehog can catch ledges, hold bars and poles, and swing across gaps, with double jumps helping him move between parts of the route. Those sequences reward a slower reading of the environment. You look for the next grip or landing and judge how to reach it, then return to combat when enemies appear. The contrast is built into the adventure's structure: daytime sections emphasize maintaining motion, while nighttime sections repeatedly ask you to stop, deal with an encounter and find a way onward.

Between action stages, the world map and village menus provide the route through the larger journey. In this Wii release, village interaction is handled through selections and conversations rather than freely walking around the towns used in other versions. Local information helps guide Sonic toward the Gaia Gates and the next part of the adventure. The story's wider goal is to restore the Emeralds at Gaia Temples and return the separated regions to their places. Chip's search for his memory gives the travel a second thread beyond pursuing Eggman's latest plan.

Stage missions and the wider journey

The mission structure also creates reasons to revisit the action outside a first successful finish. Some tasks focus on a time limit or a required number of rings, and completed stages award Sun or Moon medals. A familiar piece of course can therefore become a different problem when its objective changes. A run aimed at collecting enough rings may require more attention to their placement than a straight attempt to move quickly through the route. These smaller goals sit alongside the main stages and boss encounters, giving the adventure more than one way to measure your progress.

Animated story scenes introduce the scale of Eggman's attack, while the different regions and their music help distinguish the journey's locations. The soundtrack moves across several musical styles, giving the daytime courses and nighttime action their own atmosphere. Sonic Unleashed is a solo game built around accepting both halves of its design: the fast form supplies boost-driven routes and quick reactions, while the Werehog supplies close combat and climbing. If that combination appeals to you, the Wii release offers a particular version of the journey whose controls, village menus and stage layouts belong to this edition.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Sonic Unleashed | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by SEGA Europe Ltd. France MobyGames
Developed by Sonic Team France MobyGames
Additional Design by Dimps Corporation France MobyGames
Additional Graphics by Massive Black Inc. France MobyGames
Additional Graphics by Gentle Giant Studios, Inc. France MobyGames
Middleware by CRI Middleware Co., Ltd. France MobyGames
Contributions by DiMAGIC Co., Ltd. France MobyGames
Published by SEGA Europe Ltd. Germany MobyGames
Developed by Sonic Team Germany MobyGames
Additional Design by Dimps Corporation Germany MobyGames
Additional Graphics by Massive Black Inc. Germany MobyGames
Additional Graphics by Gentle Giant Studios, Inc. Germany MobyGames
Middleware by CRI Middleware Co., Ltd. Germany MobyGames
Contributions by DiMAGIC Co., Ltd. Germany MobyGames
Published by SEGA Europe Ltd. Belgium, The Netherlands MobyGames
Developed by Sonic Team Belgium, The Netherlands MobyGames
Additional Design by Dimps Corporation Belgium, The Netherlands MobyGames
Additional Graphics by Massive Black Inc. Belgium, The Netherlands MobyGames
Additional Graphics by Gentle Giant Studios, Inc. Belgium, The Netherlands MobyGames
Middleware by CRI Middleware Co., Ltd. Belgium, The Netherlands MobyGames
Contributions by DiMAGIC Co., Ltd. Belgium, The Netherlands MobyGames
Published by SEGA Europe Ltd. United Kingdom MobyGames
Developed by Sonic Team United Kingdom MobyGames
Additional Design by Dimps Corporation United Kingdom MobyGames
Additional Graphics by Massive Black Inc. United Kingdom MobyGames
Middleware by CRI Middleware Co., Ltd. United Kingdom MobyGames
Contributions by DiMAGIC Co., Ltd. United Kingdom MobyGames
Published by SEGA Europe Ltd. Italy MobyGames
Developed by Sonic Team Italy MobyGames
Additional Design by Dimps Corporation Italy MobyGames
Additional Graphics by Massive Black Inc. Italy MobyGames
Additional Graphics by Gentle Giant Studios, Inc. Italy MobyGames
Middleware by CRI Middleware Co., Ltd. Italy MobyGames
Contributions by DiMAGIC Co., Ltd. Italy MobyGames
Media Type Wii Optical Disc Wii MobyGames
Video Modes Supported Progressive Scan (480p) Wii MobyGames
Video Modes Supported PAL 50Hz Wii MobyGames
Video Modes Supported PAL 60Hz Wii MobyGames
Sound Capabilities Dolby Pro Logic II Wii MobyGames
Input Devices Supported/Optional Classic Controller Wii MobyGames
Input Devices Supported/Optional Nunchuk Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Gamepads Supported GameCube Controller Wii MobyGames
Number of Offline Players 1 Player Wii MobyGames
Original game disc count 1 North America MobyGames
Genre Action & Adventure North America PriceCharting
Also compatible on Wii U North America PriceCharting
Developer Sonic Team North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone 10+ North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Sega North America PriceCharting
Also compatible on PAL Wii U PAL PriceCharting
Developer Sega PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 1 player PAL PriceCharting
Publisher Sega PAL PriceCharting

Regional releases

Release date Region / edition Source
2008-11-28 France MobyGames
2008-11-28 Germany MobyGames
2008-11-28 Belgium, The Netherlands MobyGames
2008-11-28 United Kingdom MobyGames
2008-11-28 Italy MobyGames
2008-11-28 PAL PriceCharting
2008-11-18 North America PriceCharting
November 18, 2008 North America PriceCharting
November 28, 2008 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
EAN-13 5060138440609 France MobyGames
eBay Product ID 1702958021 France MobyGames
EAN-13 5060138440678 Belgium, The Netherlands MobyGames
upc 010086650174 North America PriceCharting
asin B0017HIIWW North America PriceCharting
epid 65942897 North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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