The Crew
About the Game
The Crew is a racing game set in an open world environment of a scaled-down version of the United States. Players have the ability to drive from coast to coast with the inclusion of major cities such as Chicago, Detroit, Las Vegas, Los Angeles, Miami and New York, as well as specific locales such as Pikes Peak, the Laguna Seca race track, famous landmarks such as Cape Canaveral, many highways and smaller towns. In the single-player campaign players control Alex Taylor. He is a witness to the murder on his brother Datton, the leader of a crew called the 5-10's, but is arrested himself.
Gameplay & Core Systems
Skills are triggered by driving through them. The entire world is available right away, but the missions in the areas to the west only open up when a certain level has been reached and events usually recommend a car of a certain level. The game world uses a day-and-night cycle and a large map can be used to plan a route with navigation. Taylor gains experience to level up and the same applies to the cars. With each new level perks become available, used to give Taylor an experience boost or to further enhance the cars.
Standout Features
- Chicago: Players have the ability to drive from coast to coast with the inclusion of major cities such as Chicago, Detroit, Las Vegas, Los Angeles, Miami and New York, as well as specific locales such as Pikes Peak, the Laguna Seca race track, famous landmarks such as Cape Canaveral, many highways and smaller towns.
- As Taylor rises up the ranks and get tasks from the crew's tiers V, V2, V4, V6 and eventually V8, new areas open up.
- Cars do not need to follow roads and can generally race on any type of terrain.
- The game world uses a day-and-night cycle and a large map can be used to plan a route with navigation.
- Regularly new car parts are supplied, often based on his performance, to upgrade the car.
- With each new level perks become available, used to give Taylor an experience boost or to further enhance the cars.
- Next to the solo parts players can join crews to share the experience, work together and progress quicker.
- Crews of up to four people can form temporarily alliances with online players or with friends.
Modes & Ways to Play
Crews of up to four people can form temporarily alliances with online players or with friends.
Player support includes Internet, Co-Op, Free-for-all / One-on-one (VS), and Team.
Presentation & Atmosphere
The entire world is available right away, but the missions in the areas to the west only open up when a certain level has been reached and events usually recommend a car of a certain level. There are specs for each type of environment that enhance performance, such as Circuit, Dirt, Performance, Raid and Street, but not all cars have access to all of them. The game world uses a day-and-night cycle and a large map can be used to plan a route with navigation.
More game data: releases, identifiers & technical details
Regional release records and identifiers for The Crew | Xbox 360.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Ubisoft Entertainment SA | United States; Retail release | MobyGames |
| Developed by | Ubisoft Reflections Ltd. | United States; Retail release | MobyGames |
| Developed by | Ivory Tower SAS | United States; Retail release | MobyGames |
| Additional Development by | Shanghai UBIsoft Computer Software Co., Ltd. | United States; Retail release | MobyGames |
| Additional Development by | Sleep Deprivation Lab, Inc. | United States; Retail release | MobyGames |
| Ported by | Asobo Studio S.A.R.L. | United States; Retail release | MobyGames |
| Motion Capture by | SolidAnim | United States; Retail release | MobyGames |
| Motion Capture by | Virtual Move Studio | United States; Retail release | MobyGames |
| Sound Engine by | Firelight Technologies Pty. Ltd. | United States; Retail release | MobyGames |
| Media Type | DVD-ROM | Xbox 360 | MobyGames |
| Multiplayer Options | Internet | Xbox 360 | MobyGames |
| Multiplayer Game Modes | Co-Op | Xbox 360 | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | Xbox 360 | MobyGames |
| Multiplayer Game Modes | Team | Xbox 360 | MobyGames |
| Xbox/Windows Live | Achievements | Xbox 360 | MobyGames |
| Xbox/Windows Live | Content Download | Xbox 360 | MobyGames |
| Xbox/Windows Live | Online Multiplayer | Xbox 360 | MobyGames |
| Genre | Racing | North America | PriceCharting |
| Disc count (PriceCharting) | 2 game discs | North America | PriceCharting |
| ESRB rating | Teen | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Ubisoft | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Racing | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Ubisoft | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2014-12-02 | United States; Retail release | MobyGames |
| 2014-12-02 | PAL | PriceCharting |
| 2014-12-02 | North America | PriceCharting |
| December 2, 2014 | North America | PriceCharting |
| December 2, 2014 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| upc | 887256000455 | North America | PriceCharting |
| asin | B00MXENWQ0 | North America | PriceCharting |
| epid | 203859287 | North America | PriceCharting |
| upc | 887256000462 | North America | PriceCharting |
| upc | 3307215799260 | PAL | PriceCharting |
| ean | 3307215799260 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting