Titanfall 2
About the Game
Titanfall 2 is the sequel to Titanfall . Just like the first game it is a fast shooter where battles are fought between agile Pilots using parkour-like movement on foot and mech-style Titans that are slower, but deal a lot of damage. Once again on many occasions players have the ability to call in, enter and exit these Titans during matches, quickly shifting between two very different types of gameplay. A lot of focus is on multiplayer matches, now supporting up to sixteen people in a single game, but entirely new is the inclusion of a full single-player campaign.
Story & Setting
It includes the Pilot movement and the available guns, controlling the six different types of Titans and experimenting with combined Pilot and Titan mechanics, both when controlling them and when confronting them as enemies.
Gameplay & Core Systems
The campaign has a story with many levels that have different types of gameplay. At the same time it can be used as an introduction to the multiplayer mechanics. In the campaign the player controls the rookie Pilot Jack Cooper who dreams of controlling a Titan. While the story is linear, many environments are open, allowing for different approaches focusing on movement, stealth and long-ranged or short-ranged weapons. There are multiple objectives and in many occasions the use of the acrobatic movement with wall jumping, wall running, platforms, a new sliding mechanic and double jumps leads to hidden areas or is used to solve environment based puzzles.
Certain weapons and abilities are restricted to certain levels. Other campaign elements introduced later on are portals and shifting between two types of realities on the fly. Pilots carry up to two weapons along with grenades. Northstar is weaker, but can hover and launch a barrage of rockets, Legion is slow but well protected, Scorch uses a flamethrower, Tone has tracking rockets, Ronin aims to get close to do melee attacks with a katana etc. At the same time enemy soldiers can attempt to remove the battery to get rid of the shield right away or bring it to their own Titan.
The core multiplayer mode is still Attrition played between two teams of Pilots who can earn the points needed to call in Titans. Computer controlled Grunts are still present lending support and there is still the Epilogue segment where the defeated team attempts to escape, while the winners hunt them down to prevent the retreat. Capture the Flag returns along with Amped Hardpoint where three sectors need to be controlled. It is a duel played between two Pilots in a small dome as a simple shootout. The environments in that mode are flat so the focus is on shooting on running, even though the invisible dome walls can also be used to wall run.
Bounty Hunt introduces fighting to earn a currency that can be exchanged at banks that appear on certain moments at fixed locations. It is based on risk and reward as all cash is lost when shot down, so players need to decide to exchange it right away or hold on to it until there is a safe moment when a bank reappears. Both Pilots and Titans have upgrade paths to unlock new abilities, items, weapons and customization options. The Pilots now have access to a grappling hook to move around quickly. Burn Cards are no longer a game element, but most of the advantages they offered, such as Map Hack to see through walls, are still part of the game.
Standout Features
- Loadouts can be defined before starting the game.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Titanfall 2 | PlayStation 4 | PS4.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Electronic Arts, Inc. | United States; Download release | MobyGames |
| Developed by | Respawn Entertainment LLC | United States; Download release | MobyGames |
| Additional Graphics by | Glass Egg Digital Media Ltd. | United States; Download release | MobyGames |
| Additional Graphics by | Virtuos Ltd. | United States; Download release | MobyGames |
| Additional Graphics by | Spov Ltd. | United States; Download release | MobyGames |
| Cutscenes by | Playfight | United States; Download release | MobyGames |
| Additional Sound by | Warner Bros. Post Production | United States; Download release | MobyGames |
| Game Engine by | Valve Corporation | United States; Download release | MobyGames |
| Middleware by | RAD Game Tools, Inc. | United States; Download release | MobyGames |
| Published by | Electronic Arts, Inc. | Mexico; retail release | MobyGames |
| Developed by | Respawn Entertainment LLC | Mexico; retail release | MobyGames |
| Distributed by | EA México S. de R.L. de C.V. | Mexico; retail release | MobyGames |
| Additional Graphics by | Glass Egg Digital Media Ltd. | Mexico; retail release | MobyGames |
| Additional Graphics by | Spov Ltd. | Mexico; retail release | MobyGames |
| Additional Graphics by | Virtuos Ltd. | Mexico; retail release | MobyGames |
| Cutscenes by | Playfight | Mexico; retail release | MobyGames |
| Additional Sound by | Warner Bros. Post Production | Mexico; retail release | MobyGames |
| Voice Recording by | Localizadora Latam S.C. | Mexico; retail release | MobyGames |
| Game Engine by | Valve Corporation | Mexico; retail release | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Mexico; retail release | MobyGames |
| Published by | ak tronic Software & Services GmbH | Germany; Software Pyramide release | MobyGames |
| Developed by | Respawn Entertainment LLC | Germany; Software Pyramide release | MobyGames |
| Additional Graphics by | Glass Egg Digital Media Ltd. | Germany; Software Pyramide release | MobyGames |
| Additional Graphics by | Spov Ltd. | Germany; Software Pyramide release | MobyGames |
| Additional Graphics by | Virtuos Ltd. | Germany; Software Pyramide release | MobyGames |
| Cutscenes by | Playfight | Germany; Software Pyramide release | MobyGames |
| Additional Sound by | Warner Bros. Post Production | Germany; Software Pyramide release | MobyGames |
| Game Engine by | Valve Corporation | Germany; Software Pyramide release | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Germany; Software Pyramide release | MobyGames |
| Business Model | Commercial | PlayStation 4 | MobyGames |
| Parental Control | Level 9 | PlayStation 4 | MobyGames |
| Media Type | Blu-Ray Disc | PlayStation 4 | MobyGames |
| Media Type | Download | PlayStation 4 | MobyGames |
| Input Devices Required | Gamepad | PlayStation 4 | MobyGames |
| Gamepads Supported | DualShock 4 | PlayStation 4 | MobyGames |
| Multiplayer Options | Internet | PlayStation 4 | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | PlayStation 4 | MobyGames |
| Number of Offline Players | 1 Player | PlayStation 4 | MobyGames |
| Number of Online Players | 2-16 Players | PlayStation 4 | MobyGames |
| PlayStation Network | Multiplayer | PlayStation 4 | MobyGames |
| Miscellaneous Attributes | Remote Play | PlayStation 4 | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Mature | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Electronic Arts | North America | PriceCharting |
| Developer | Respawn Entertainment | Japan | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | FPS | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | Electronic Arts | Japan | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2016-10-28 | United States; Download release | MobyGames |
| 2016-10-28 | Mexico; retail release | MobyGames |
| 2018-02-15 | Germany; Software Pyramide release | MobyGames |
| 2016-10-28 | Japan | PriceCharting |
| 2016-10-28 | PAL | PriceCharting |
| 2016-10-28 | North America | PriceCharting |
| October 28, 2016 | North America | PriceCharting |
| October 28, 2016 | Japan | PriceCharting |
| October 28, 2016 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 014633371475 | Mexico; retail release | MobyGames |
| ASIN | B01GZ9P0Y0 | Mexico; retail release | MobyGames |
| eBay Product ID | 221924779 | Mexico; retail release | MobyGames |
| upc | 014633368741 | North America | PriceCharting |
| asin | B01GKGVI8U | North America | PriceCharting |
| epid | 221924779 | North America | PriceCharting |
| upc | 014633372410 | North America | PriceCharting |
| upc | 014633371352 | North America | PriceCharting |
| upc | 4938833022486 | Japan | PriceCharting |
| upc | 5035228116917 | PAL | PriceCharting |
| ean | 4938833022486 | Japan | PriceCharting |
| ean | 5035228116917 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting