Titanfall 2
About the Game
Titanfall 2 is the sequel to Titanfall . Just like the first game it is a fast shooter where battles are fought between agile Pilots using parkour-like movement on foot and mech-style Titans that are slower, but deal a lot of damage. Once again on many occasions players have the ability to call in, enter and exit these Titans during matches, quickly shifting between two very different types of gameplay. A lot of focus is on multiplayer matches, now supporting up to sixteen people in a single game, but entirely new is the inclusion of a full single-player campaign.
Story & Setting
It includes the Pilot movement and the available guns, controlling the six different types of Titans and experimenting with combined Pilot and Titan mechanics, both when controlling them and when confronting them as enemies.
Gameplay & Core Systems
The campaign has a story with many levels that have different types of gameplay. At the same time it can be used as an introduction to the multiplayer mechanics. In the campaign players control the rookie Pilot Jack Cooper who dreams of controlling a Titan. While the story is linear, many environments are open, allowing for different approaches focusing on movement, stealth and long-ranged or short-ranged weapons. There are multiple objectives and in many occasions the use of the acrobatic movement with wall jumping, wall running, platforms, a new sliding mechanic and double jumps leads to hidden areas or is used to solve environment based puzzles.
Standout Features
- Certain weapons and abilities are restricted to certain levels.
- Pilots carry up to two weapons along with grenades.
- Northstar is weaker, but can hover and launch a barrage of rockets, Legion is slow but well protected, Scorch uses a flamethrower, Tone has tracking rockets, Ronin aims to get close to do melee attacks with a katana etc.
- Titan: At the same time enemy soldiers can attempt to remove the battery to get rid of the shield right away or bring it to their own Titan.
- Attrition: The core multiplayer mode is still Attrition played between two teams of Pilots who can earn the points needed to call in Titans.
- Computer controlled Grunts are still present lending support and there is still the Epilogue segment where the defeated team attempts to escape, while the winners hunt them down to prevent the retreat.
- The environments in that mode are flat so the focus is on shooting on running, even though the invisible dome walls can also be used to wall run.
- Bounty Hunt introduces fighting to earn a currency that can be exchanged at banks that appear on certain moments at fixed locations.
Modes & Ways to Play
Player support includes Internet, Free-for-all / One-on-one (VS), and Team.

