Unreal II: The Awakening
About the Game
Some years after the Strider Wars, humanity has resumed its expansion into space. On the rough frontier, it falls to the Terran Colonial Authority to maintain peace and order among the outlying colonies and outposts. TCA Marshal John Dalton and the crew of his ship, the Atlantis , patrol this dangerous sector of space when several distress calls lead to the discovery of alien artifacts with unique properties. Soon, the hunt for these artifacts is on between several alien factions as well as human corporations and their mercenary forces, with the TCA and their allies caught in the middle.
Story & Setting
The narrative of the game is told through a variety of means: besides in-engine cutscenes, there is a lot of radio chatter during a mission; in fact, it's not unusual for mission objectives to completely change due to story developments. Between missions, Dalton can wander freely about the Atlantis and chat with his crew, going into their personal backstories as well as more details about the main plot.
Gameplay & Core Systems
You control John Dalton through a dozen missions, taking place in such locations as the dense jungle of a tropical planet, a research facility on a frozen moon, the insides of a planet-sized living organism, the home world of an insectoid machine civilization, as well as a huge starship. The weapon arsenal consists of more than a dozen guns. Available in later missions are weapons adapted from alien technologies. These include various energy guns, a biological weapon that creates living spiders that attack enemies, and an autonomous floating orb that either seeks out and attacks enemies or circles around players in point defense. As in other Unreal titles, each weapon has two different firing modes.
Standout Features
- TCA Marshal John Dalton and the crew of his ship, the Atlantis , patrol this dangerous sector of space when several distress calls lead to the discovery of alien artifacts with unique properties.
- The weapon arsenal consists of more than a dozen guns.
- Available in later missions are weapons adapted from alien technologies.
- These include various energy guns, a biological weapon that creates living spiders that attack enemies, and an autonomous floating orb that either seeks out and attacks enemies or circles around players in point defense.
- Unreal: As in other Unreal titles, each weapon has two different firing modes.
- These levels usually include additional tools such as energy barriers and automated turrets that can be placed by players in any location.
- In that case they can be given orders on which sector to defend or patrol, for example.
- Between missions, Dalton can wander freely about the Atlantis and chat with his crew, going into their personal backstories as well as more details about the main plot.
Modes & Ways to Play
As in other Unreal titles, each weapon has two different firing modes.
Player support includes Same/Split-Screen and Co-Op.
Presentation & Atmosphere
You control John Dalton through a dozen missions, taking place in such locations as the dense jungle of a tropical planet, a research facility on a frozen moon, the insides of a planet-sized living organism, the home world of an insectoid machine civilization, as well as a huge starship.
Display support includes Progressive Scan (480p). Audio support includes Dolby Digital.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Unreal II: The Awakening | Xbox.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Atari, Inc. | United States | MobyGames |
| Developed by | Legend Entertainment Company | United States | MobyGames |
| Ported by | Tantalus Interactive Pty. Ltd. | United States | MobyGames |
| Distributed by | Atari, Inc. | United States | MobyGames |
| Game Engine by | Epic Games, Inc. | United States | MobyGames |
| Published by | Atari, Inc. | Germany | MobyGames |
| Developed by | Legend Entertainment Company | Germany | MobyGames |
| Ported by | Tantalus Interactive Pty. Ltd. | Germany | MobyGames |
| Distributed by | Atari Deutschland GmbH | Germany | MobyGames |
| Game Engine by | Epic Games, Inc. | Germany | MobyGames |
| Marketed by | Atari Europe S.A.S.U. | Germany | MobyGames |
| Published by | Atari, Inc. | United Kingdom | MobyGames |
| Developed by | Legend Entertainment Company | United Kingdom | MobyGames |
| Ported by | Tantalus Interactive Pty. Ltd. | United Kingdom | MobyGames |
| Game Engine by | Epic Games, Inc. | United Kingdom | MobyGames |
| Marketed by | Atari Europe S.A.S.U. | United Kingdom | MobyGames |
| Published by | Atari, Inc. | France | MobyGames |
| Developed by | Legend Entertainment Company | France | MobyGames |
| Ported by | Tantalus Interactive Pty. Ltd. | France | MobyGames |
| Distributed by | Atari France S.A.S. | France | MobyGames |
| Game Engine by | Epic Games, Inc. | France | MobyGames |
| Marketed by | Atari Europe S.A.S.U. | France | MobyGames |
| Published by | Atari, Inc. | Australia | MobyGames |
| Developed by | Legend Entertainment Company | Australia | MobyGames |
| Ported by | Tantalus Interactive Pty. Ltd. | Australia | MobyGames |
| Distributed by | Atari Australia Pty Ltd. | Australia | MobyGames |
| Game Engine by | Epic Games, Inc. | Australia | MobyGames |
| Marketed by | Atari Europe S.A.S.U. | Australia | MobyGames |
| Media Type | DVD-ROM | Xbox | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | Xbox | MobyGames |
| Sound Capabilities | Dolby Digital | Xbox | MobyGames |
| Input Devices Supported/Optional | Communicator Headset | Xbox | MobyGames |
| Additional Hardware Supported | System/Multi-Link Cable | Xbox | MobyGames |
| Multiplayer Options | Same/Split-Screen | Xbox | MobyGames |
| Multiplayer Game Modes | Co-Op | Xbox | MobyGames |
| Number of Offline Players | 1-2 Players | Xbox | MobyGames |
| Number of Local Players via System Link / LAN Cable | 2-12 Players | Xbox | MobyGames |
| Number of Online Players | 2-12 Players | Xbox | MobyGames |
| Xbox/Windows Live | Content Download | Xbox | MobyGames |
| Xbox/Windows Live | Friends | Xbox | MobyGames |
| Xbox/Windows Live | Online Multiplayer | Xbox | MobyGames |
| Xbox/Windows Live | Voice Chat | Xbox | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | FPS | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Mature | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Atari | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | FPS | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Atari | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2004-02-10 | United States | MobyGames |
| 2004-04-21 | Germany | MobyGames |
| 2004-04-23 | United Kingdom | MobyGames |
| 2004-04-29 | France | MobyGames |
| 2004-04-30 | Australia | MobyGames |
| 2004-03-23 | PAL | PriceCharting |
| 2004-02-10 | North America | PriceCharting |
| February 10, 2004 | North America | PriceCharting |
| March 23, 2004 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| ASIN | B0000690OR | United States | MobyGames |
| UPC-A | 742725238770 | United States | MobyGames |
| eBay Product ID | 28070887876 | United States | MobyGames |
| EAN-13 | 3546430108055 | Germany | MobyGames |
| eBay Product ID | 9669 | United Kingdom | MobyGames |
| EAN-13 | 3546430108048 | United Kingdom | MobyGames |
| EAN-13 | 3546430108079 | France | MobyGames |
| upc | 742725238770 | North America | PriceCharting |
| asin | B0000690OR | North America | PriceCharting |
| epid | 214700526 | North America | PriceCharting |
| upc | 3546430108048 | PAL | PriceCharting |
| ean | 3546430108048 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting



