Wipeout: The Game
Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.
Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.
Run the television obstacle course from the couch
Wipeout: The Game adapts ABC's physical game show into a Wii action-platform challenge. The appeal is deliberately simple: choose a contestant, reach the end of an oversized obstacle course and laugh when a swinging pad, giant ball or badly timed jump launches the character into mud or water. Activision designed the Wii release around the show's combination of timing, balance, precision and comic failure. It is less about fighting opponents than learning the rhythm of moving hazards, finding a safe opening and recovering quickly enough to post a better result.
Read each obstacle before committing
The courses use familiar show pieces such as the Sucker Punch, Big Balls, Sweeper and the Wipeout Zone. Some hazards travel in a fixed rhythm; others demand a quick jump, duck or change of direction. The Big Balls ask you to keep forward momentum across unstable rounded surfaces, while the Sweeper is about recognizing when the rotating arm has passed and moving into the next safe space. Punching gloves, thrown balls and swinging pads punish rushing. A successful run therefore alternates between bursts of movement and brief moments of observation. Falling is expected, and slow-motion replays turn mistakes into part of the entertainment instead of treating every miss as a severe failure.
The accepted exact-Wii record identifies the Wii Remote and Nunchuk as the supported control setup. Movement, jumping and evasive actions are translated into a combination of stick and motion-based commands appropriate to the Wii version. This is not a Wii Balance Board game, and it does not require a camera, microphone or online account. The challenge comes from coordinating the standard controllers while watching both the character and the moving machinery on screen.
Progress toward the Wipeout Zone
A full show-style run asks contestants to survive successive rounds and earn a place in the final Wipeout Zone. Each stage tests a slightly different skill: navigating a longer route, timing repeated hazards or preserving pace through a final demanding sequence. The objective is to finish, but time matters because a cleaner route produces a better result. Replaying a course reveals where a hazard begins its cycle and which recovery path wastes the least time. That knowledge is the real progression system; improvement comes from turning a chaotic first attempt into a controlled run.
Shorter obstacle challenges also work when there is not time for a complete show. A player can concentrate on a particular course or movement pattern, compare times and practice the sections that caused repeated wipeouts. The exact number of unlockable contestants or bonus items is not promised here because the reviewed primary sources did not establish a complete unlock table. What is supported is the route from ordinary courses to the Wipeout Zone, the emphasis on score and time, and the option to repeat obstacles for a better performance.
Four-player competition adds controlled interference
Activision's original announcement states that four players can compete at the same time. Friends and family are not limited to watching a solo run: they can challenge one another and use objects or taunts to interfere with opponents. The accepted catalog record describes local free-for-all and one-on-one versus play and lists one to four offline players. That makes the game suitable for a party setting, but each active participant needs compatible controllers and enough room to use them safely. No controllers are included unless the selected condition explicitly says so.
The multiplayer design preserves the show's playful embarrassment. A perfect run is satisfying, yet the bigger reaction often comes from seeing another contestant bounce off an obstacle in dramatic slow motion. Competition is direct without becoming a combat game, and sessions can move quickly because the rules are visible on screen: reach the end, avoid the hazards and finish ahead of the other contestants.
Hosts, commentary and exaggerated wipeouts
John Anderson, John Henson and Jill Wagner provide the personality that connects the game to the television program. Their commentary frames each attempt, while contestants, bright courses and replay cameras reproduce the show's intentionally overproduced style. The environments favor readable shapes and saturated colors, so the next obstacle stands out even when several characters are moving at once. Bodies flail into pools and mud, but the impact is comic and unrealistic. ESRB rates the exact Wii release E10+ for Comic Mischief and Mild Cartoon Violence and lists No Interactive Elements.
Exact Wii release and what is not included
This North American Wii optical-disc release arrived June 22, 2010. The accepted native catalog identifies developer A.C.R.O.N.Y.M. Games and publisher Activision Publishing. The live merchant UPC 047875761735 does not match a second UPC retained in the licensed catalog record, so the live barcode and every variant SKU must remain unchanged. The listing already has a North American back-cover image, a disc image and two images labeled as gameplay; those assets still require pixel-level role and duplicate review before media completeness can be claimed.
The game is self-contained offline software. No reviewed evidence established an original download code, online pass, season pass, retailer bonus or required online feature for this Wii package. The warning remains because used copies can be missing paper inserts or other original contents, and because absence of evidence is not proof that every package configuration was identical. The disc, manual, promotional materials and controllers are included only when the selected condition explicitly says so. No current network service is required or promised.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Wipeout: The Game | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Activision Publishing, Inc. | United States; retail release | MobyGames |
| Developed by | A.C.R.O.N.Y.M. Games Inc. | United States; retail release | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Input Devices Supported/Optional | Nunchuk | Wii | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | Wii | MobyGames |
| Number of Offline Players | 1-4 Players | Wii | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Party | North America | PriceCharting |
| Also compatible on | Wii U | North America | PriceCharting |
| Developer | A.C.R.O.N.Y.M. Games | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone 10+ | North America | PriceCharting |
| Model number | #RVL-SOTE-USA | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Activision | North America | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2010-06-22 | United States; retail release | MobyGames |
| 2010-06-22 | North America | PriceCharting |
| June 22, 2010 | North America | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| Nintendo Media PN | RVL-SOTE-USA-B0 | United States; retail release | MobyGames |
| UPC-A | 047875761759 | United States; retail release | MobyGames |
| eBay Product ID | 92929881 | United States; retail release | MobyGames |
| asin | B0039XZGXG | North America | PriceCharting |
| epid | 92929881 | North America | PriceCharting |
| upc | 047875761735 | North America | PriceCharting |
| model | #RVL-SOTE-USA | North America | PriceCharting |
| upc | 047875761759 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting




