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Xenoblade Chronicles | Nintendo Wii

Xenoblade Chronicles | Nintendo Wii

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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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Xenoblade Chronicles

Wii

Xenoblade Chronicles

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Cross a world built on two ancient giants

Xenoblade Chronicles is a single-player action role-playing game set across the enormous bodies of the Bionis and Mechonis. Shulk begins in Colony 9, where people live under repeated attacks from mechanical enemies called Mechon. When tragedy reaches his home, he leaves with the Monado, a strange blade capable of cutting foes that ordinary weapons cannot. The journey grows beyond revenge into a broad story about fate, competing peoples and the consequences of seeing what may happen next. Large landscapes make travel feel like an expedition rather than a chain of small corridors.

Explore freely and make discoveries matter

Regions contain cliffs, lakes, caves, settlements and dangerous creatures that can be encountered without a separate battle screen. Named landmarks become fast-travel points, so returning to a town or distant quest area does not require retracing every road. Hidden locations, collectible items and unique monsters reward leaving the most direct route. Enemies display information that helps you judge whether to fight, avoid them or return later. The scale supports both planned questing and curiosity: a visible path may lead to a scenic overlook, a high-level threat or a useful item for the Collectopaedia.

Fight in real time with coordinated Arts

Combat begins when the active character targets an enemy and automatically performs basic attacks at the proper distance. The player chooses Arts from a command palette, positioning the character so directional attacks gain their bonuses. Shulk can strike from the side or rear for added effects, break an enemy’s defense, topple it after a teammate follows up and use Monado abilities to protect the party. Arts recharge on timers instead of consuming a traditional pool for every move, encouraging a rhythm of positioning, selection and waiting rather than menu-based turns.

React to visions before disaster lands

The Monado can show Shulk a vision of an enemy’s future attack. A warning identifies the target and the danger, giving the party a limited chance to change the outcome. You might topple the attacker, draw its attention to a sturdier ally, heal the threatened character or activate an Art that reduces the incoming damage. These moments connect the story’s concern with fate directly to the battle system. Success depends not only on individual commands but also on understanding each party member’s role and choosing a response quickly enough to interrupt the predicted event.

Build affinity, equipment and character roles

Experience from combat and quests raises levels, while new equipment changes both statistics and appearance. Weapon and armor slots can accept gems that improve specific attributes or add useful effects. Materials found during exploration support gem crafting, giving unwanted collectibles another purpose. Skill trees provide passive benefits, and stronger bonds can let party members share selected skills. Affinity also affects cooperation in battle, including encouragement and Chain Attacks. Because controllable characters fill different offensive, defensive and support roles, changing the party leader can substantially alter how a familiar battle plays.

Live in the settlements, not only the main story

Towns contain named residents with schedules, requests and relationships represented through an Affinity Chart. Completing quests can change how people regard one another, open further tasks and make a settlement feel connected to the party’s progress. Heart-to-Heart conversations explore relationships when the appropriate characters and affinity requirements are available. The game also gives collection a clear structure through regional Collectopaedia pages. Later restoration work adds another long-term goal, asking you to gather materials and help rebuild rather than treating every side activity as a disconnected errand.

Manage a large adventure without harsh setbacks

Defeat returns the party to a discovered landmark without a traditional game-over loss of ordinary progress, which encourages experimentation against roaming enemies. The interface tracks quests, maps and travel points so the scale remains manageable, though the amount of optional content can still be substantial. Players can focus on the story or spend long stretches hunting unique monsters, improving affinity and completing local tasks. English and Japanese voice tracks support different presentation preferences, while sweeping music and changing weather help distinguish grasslands, caves, snowfields and mechanical environments.

Exact North American Wii requirements

This listing is the North American Wii optical-disc release published by Nintendo of America on April 6, 2012 and developed by Monolith Software. It is rated T by the ESRB for Blood, Mild Language, Partial Nudity, Use of Alcohol and Tobacco, and Violence. The game is for one player offline and supports either a Wii Remote with Nunchuk or a Classic Controller. It supports progressive-scan 480p output; a compatible display and cables are needed to use that mode. No online account or current network service is required. Later editions on other systems are separate releases and their added features are not implied here.

Package and media notes

The current gallery contains an exact North American back cover, physical-disc images, a gameplay video and five stills labeled as Wii gameplay. That role inventory reaches the merchant’s preferred five-image floor, but the images still retain their existing pixel, duplicate, rights and platform-verification history rather than being recertified by this text pass. Regional promotions varied, so used-copy contents must be judged only by the selected condition. Both established warning paragraphs remain in first position.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Xenoblade Chronicles | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by Nintendo Co., Ltd. Japan MobyGames
Developed by Monolith Software, Inc. Japan MobyGames
Additional Graphics by Tuetue Kombinato Co., Ltd. Japan MobyGames
Cutscenes by Animo Creative Works Limited Japan MobyGames
Cutscenes by Imagica Digitalscape Co., Ltd. Japan MobyGames
Cutscenes by Production I.G, Inc. Japan MobyGames
Cutscenes by Graphinica, Inc. Japan MobyGames
Music by Procyon Studio Co., Ltd. Japan MobyGames
Additional Music by Dog Ear Records Co., Ltd. Japan MobyGames
Additional Sound by Dog Ear Records Co., Ltd. Japan MobyGames
Testing by Pole To Win Co., Ltd. Japan MobyGames
Testing by Mario Club, Inc. Japan MobyGames
Published by Nintendo of Europe GmbH United Kingdom MobyGames
Developed by Monolith Software, Inc. United Kingdom MobyGames
Additional Graphics by Tuetue Kombinato Co., Ltd. United Kingdom MobyGames
Cutscenes by Animo Creative Works Limited United Kingdom MobyGames
Cutscenes by Imagica Digitalscape Co., Ltd. United Kingdom MobyGames
Cutscenes by Production I.G, Inc. United Kingdom MobyGames
Cutscenes by Graphinica, Inc. United Kingdom MobyGames
Music by Procyon Studio Co., Ltd. United Kingdom MobyGames
Additional Music by Dog Ear Records Co., Ltd. United Kingdom MobyGames
Additional Sound by Dog Ear Records Co., Ltd. United Kingdom MobyGames
Testing by Pole To Win Co., Ltd. United Kingdom MobyGames
Testing by Mario Club, Inc. United Kingdom MobyGames
Published by Nintendo of America Inc. United States MobyGames
Developed by Monolith Software, Inc. United States MobyGames
Additional Graphics by Tuetue Kombinato Co., Ltd. United States MobyGames
Cutscenes by Animo Creative Works Limited United States MobyGames
Cutscenes by Imagica Digitalscape Co., Ltd. United States MobyGames
Cutscenes by Production I.G, Inc. United States MobyGames
Cutscenes by Graphinica, Inc. United States MobyGames
Music by Procyon Studio Co., Ltd. United States MobyGames
Additional Music by Dog Ear Records Co., Ltd. United States MobyGames
Additional Sound by Dog Ear Records Co., Ltd. United States MobyGames
Testing by Pole To Win Co., Ltd. United States MobyGames
Testing by Mario Club, Inc. United States MobyGames
Media Type Wii Optical Disc Wii MobyGames
Video Modes Supported Progressive Scan (480p) Wii MobyGames
Video Modes Supported PAL 50Hz Wii MobyGames
Video Modes Supported PAL 60Hz Wii MobyGames
Input Devices Supported/Optional Classic Controller Wii MobyGames
Input Devices Supported/Optional Nunchuk Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Number of Offline Players 1 Player Wii MobyGames
Original game disc count 1 North America MobyGames
Genre RPG North America PriceCharting
Also compatible on Wii U North America PriceCharting
Developer Monolith Soft North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Teen North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Nintendo North America PriceCharting
Developer Monolith Software Japan PriceCharting
Disc count (PriceCharting) 1 game disc Japan PriceCharting
Genre RPG Japan PriceCharting
Player count 1 player Japan PriceCharting
Publisher Nintendo Japan PriceCharting
Also compatible on PAL Wii U PAL PriceCharting
Developer Monolith Soft PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre RPG PAL PriceCharting
Player count 1 player PAL PriceCharting
Publisher Nintendo PAL PriceCharting

Regional releases

Release date Region / edition Source
2010-06-10 Japan MobyGames
2011-08-19 United Kingdom MobyGames
2012-04-06 United States MobyGames
2010-06-10 Japan PriceCharting
2011-08-19 PAL PriceCharting
2012-04-06 North America PriceCharting
April 6, 2012 North America PriceCharting
June 10, 2010 Japan PriceCharting
August 19, 2011 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
EAN-13 4902370518245 Japan MobyGames
Nintendo Media PN RVL-SX4J-JPN-B0 Japan MobyGames
eBay Product ID 212019380 Japan MobyGames
Nintendo Media PN RVL-SX4P-EUR-E0 United Kingdom MobyGames
UPC-A 045496400231 United Kingdom MobyGames
ASIN B005CLPO9O United Kingdom MobyGames
eBay Product ID 170274587 United Kingdom MobyGames
Nintendo Media PN RVL-SX4E-USA-E0 United States MobyGames
UPC-A 045496902858 United States MobyGames
ASIN B007RNWUC4 United States MobyGames
eBay Product ID 73571248 United States MobyGames
upc 045496902858 North America PriceCharting
asin B007RNWUC4 North America PriceCharting
epid 73571248 North America PriceCharting
upc 4902370518245 Japan PriceCharting
asin B003I4EBBO Japan PriceCharting
upc 045496400231 PAL PriceCharting
asin B003I4EBBO Japan PriceCharting
ean 4902370518245 Japan PriceCharting
ean 045496400231 PAL PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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