Yu-Gi-Oh!: The Falsebound Kingdom
Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.
Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.
Command monsters inside a virtual kingdom
Yu-Gi-Oh!: The Falsebound Kingdom leaves the trading-card rules behind for a strategy and role-playing campaign built around the monsters themselves. Yugi and his friends enter a prototype virtual-reality game and become trapped inside a civil war. Choosing Yugi or Kaiba changes the opening side of that conflict, but both routes turn familiar Duel Monsters into field units while the cast searches for a way out and confronts the force manipulating the simulation.
Move marshal teams across each mission map
Play unfolds in real time on an overhead battlefield. Human marshals lead teams of three monsters between towns, bases and enemy positions while mission objectives call for capturing territory, defending a location or defeating opposing forces. There is no deck to shuffle and no army-building phase. Progress depends on routing the available teams efficiently, watching which settlements are threatened and deciding when a wounded group should return to safety instead of pressing forward.
Switch to turn-based 3-on-3 battles
When rival marshal groups meet, the game moves into a separate battle arena. Monsters spend turns attacking, using items and triggering special or combo techniques until one side is defeated. Team composition matters because each marshal can field only three monsters at a time. The 3D models and signature attacks put recognizable creatures such as Blue-Eyes White Dragon and Dark Magician directly on the field rather than presenting them as brief card animations.
Capture towns and support the campaign
Occupied towns provide more than map control. Money earned during a mission can be invested in defenses, armories and infirmaries, giving teams places to buy supplies, recover and hold a route against enemy movement. New marshals join through campaign progress rather than a conventional real-time-strategy production queue. The result is a deliberate hybrid: broad movement happens continuously, while every direct confrontation pauses for menu-driven RPG combat.
A serious anime-styled presentation
Story scenes frame the virtual kingdom as a high-stakes escape for Yugi, Kaiba, Joey and their allies. The map screens are functional and statistics-heavy, while battles focus on full 3D monster models and dramatic special attacks. Period GameCube review coverage noted that marshal travel is slow and the environments are sparse, useful context for buyers expecting fast card duels or a modern strategy game.
Exact North American GameCube release
This listing is for the North American GameCube release published by Konami Digital Entertainment. The accepted catalog record identifies UPC 083717400158, Nintendo media code DL-DOL-GYFE-USA, one optical disc, Progressive Scan output, Dolby Surround audio and an ESRB Everyone rating with Fantasy Violence. Historical player-count records conflict, so this description makes no two-player promise. No network service is required. Konami confirmed that new copies originally included three limited-edition trading cards—Goblin Fan, Zoa and Metalzoa—but those physical cards, the manual and other inserts are included only when the selected condition explicitly says so.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Yu-Gi-Oh!: The Falsebound Kingdom | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Konami Corporation | Japan | MobyGames |
| Developed by | Konami Computer Entertainment Japan, Inc. | Japan | MobyGames |
| Additional Graphics by | XAX Entertainment Inc. | Japan | MobyGames |
| Published by | Konami Digital Entertainment, Inc. | United States | MobyGames |
| Developed by | Konami Computer Entertainment Japan, Inc. | United States | MobyGames |
| Additional Graphics by | XAX Entertainment Inc. | United States | MobyGames |
| Published by | Konami Digital Entertainment GmbH | United Kingdom | MobyGames |
| Developed by | Konami Computer Entertainment Japan, Inc. | United Kingdom | MobyGames |
| Additional Graphics by | XAX Entertainment Inc. | United Kingdom | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | GameCube | MobyGames |
| Sound Capabilities | Dolby Surround | GameCube | MobyGames |
| Number of Offline Players | 1-2 Players | GameCube | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2002-12-05 | Japan | MobyGames |
| 2003-11-04 | United States | MobyGames |
| 2004-11-19 | United Kingdom | MobyGames |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| EAN-13 | 4988602089554 | Japan | MobyGames |
| Nintendo Media PN | DL-DOL-GYFJ-JPN | Japan | MobyGames |
| ASIN | B00006L42F | Japan | MobyGames |
| eBay Product ID | 1837498286 | Japan | MobyGames |
| UPC-A | 083717400158 | United States | MobyGames |
| Nintendo Media PN | DL-DOL-GYFE-USA | United States | MobyGames |
| eBay Product ID | 10759 | United States | MobyGames |
Data by MobyGames.com