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Yu-Gi-Oh!: The Falsebound Kingdom | Nintendo GameCube

Yu-Gi-Oh!: The Falsebound Kingdom | Nintendo GameCube

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State of Item
What's included in each condition?
Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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Yu-Gi-Oh!: The Falsebound Kingdom

GameCube

Yu-Gi-Oh!: The Falsebound Kingdom

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Command monsters inside a virtual kingdom

Yu-Gi-Oh!: The Falsebound Kingdom leaves the trading-card rules behind for a strategy and role-playing campaign built around the monsters themselves. Yugi and his friends enter a prototype virtual-reality game and become trapped inside a civil war. Choosing Yugi or Kaiba changes the opening side of that conflict, but both routes turn familiar Duel Monsters into field units while the cast searches for a way out and confronts the force manipulating the simulation.

Move marshal teams across each mission map

Play unfolds in real time on an overhead battlefield. Human marshals lead teams of three monsters between towns, bases and enemy positions while mission objectives call for capturing territory, defending a location or defeating opposing forces. There is no deck to shuffle and no army-building phase. Progress depends on routing the available teams efficiently, watching which settlements are threatened and deciding when a wounded group should return to safety instead of pressing forward.

Switch to turn-based 3-on-3 battles

When rival marshal groups meet, the game moves into a separate battle arena. Monsters spend turns attacking, using items and triggering special or combo techniques until one side is defeated. Team composition matters because each marshal can field only three monsters at a time. The 3D models and signature attacks put recognizable creatures such as Blue-Eyes White Dragon and Dark Magician directly on the field rather than presenting them as brief card animations.

Capture towns and support the campaign

Occupied towns provide more than map control. Money earned during a mission can be invested in defenses, armories and infirmaries, giving teams places to buy supplies, recover and hold a route against enemy movement. New marshals join through campaign progress rather than a conventional real-time-strategy production queue. The result is a deliberate hybrid: broad movement happens continuously, while every direct confrontation pauses for menu-driven RPG combat.

A serious anime-styled presentation

Story scenes frame the virtual kingdom as a high-stakes escape for Yugi, Kaiba, Joey and their allies. The map screens are functional and statistics-heavy, while battles focus on full 3D monster models and dramatic special attacks. Period GameCube review coverage noted that marshal travel is slow and the environments are sparse, useful context for buyers expecting fast card duels or a modern strategy game.

Exact North American GameCube release

This listing is for the North American GameCube release published by Konami Digital Entertainment. The accepted catalog record identifies UPC 083717400158, Nintendo media code DL-DOL-GYFE-USA, one optical disc, Progressive Scan output, Dolby Surround audio and an ESRB Everyone rating with Fantasy Violence. Historical player-count records conflict, so this description makes no two-player promise. No network service is required. Konami confirmed that new copies originally included three limited-edition trading cards—Goblin Fan, Zoa and Metalzoa—but those physical cards, the manual and other inserts are included only when the selected condition explicitly says so.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Yu-Gi-Oh!: The Falsebound Kingdom | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Konami Corporation Japan MobyGames
Developed by Konami Computer Entertainment Japan, Inc. Japan MobyGames
Additional Graphics by XAX Entertainment Inc. Japan MobyGames
Published by Konami Digital Entertainment, Inc. United States MobyGames
Developed by Konami Computer Entertainment Japan, Inc. United States MobyGames
Additional Graphics by XAX Entertainment Inc. United States MobyGames
Published by Konami Digital Entertainment GmbH United Kingdom MobyGames
Developed by Konami Computer Entertainment Japan, Inc. United Kingdom MobyGames
Additional Graphics by XAX Entertainment Inc. United Kingdom MobyGames
Video Modes Supported Progressive Scan (480p) GameCube MobyGames
Sound Capabilities Dolby Surround GameCube MobyGames
Number of Offline Players 1-2 Players GameCube MobyGames
Original game disc count 1 North America MobyGames

Regional releases

Release date Region / edition Source
2002-12-05 Japan MobyGames
2003-11-04 United States MobyGames
2004-11-19 United Kingdom MobyGames

Catalog identifiers by release

Identifier Code Region / edition Source
EAN-13 4988602089554 Japan MobyGames
Nintendo Media PN DL-DOL-GYFJ-JPN Japan MobyGames
ASIN B00006L42F Japan MobyGames
eBay Product ID 1837498286 Japan MobyGames
UPC-A 083717400158 United States MobyGames
Nintendo Media PN DL-DOL-GYFE-USA United States MobyGames
eBay Product ID 10759 United States MobyGames

Data by MobyGames.com

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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