Dante's Inferno
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Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.
About the Game
Dante's Inferno is an action-packed journey through the world of Inferno, based on the first canticle of Divine Comedy by Dante Alighieri . In this adaptation Dante is re-imagined as a templar knight, a veteran of the crusades, who comes home to discover his beloved Beatrice has been killed. At that moment the murderer stabs Dante in the back as well. Dante is however able to resist Death, who wants to take him down to hell, and robs him of his scythe.
Story & Setting
Lucifer plans to marry her soul, which should have gone to the heavens instead, to flee from hell and overthrow God. Through the journey he often meets the poet Virgil who explains the different circles and drawn flashbacks show how Dante sinned in each circle during the crusades. During his journey he will also master four strong forms of magic, also enhanced through the tech tree and those depend on a separate mana meter to execute. These are collected throughout the journey and are fitted in a limited amount of slots (initially two).
Gameplay & Core Systems
The gameplay is largely similar to the God of War games. Dante's preferred weapon is a scythe and he commands magic through a holy cross he carries which has been given to him by his beloved Beatrice shortly before her death. Players however have to choose between a holy and an unholy path. This allows Dante to level up in one of the two tech trees and spent the souls he has collected there. With each level new abilities can be purchased.
Standout Features
- With these new powers he can descend into the inferno by himself to track Beatrice whose soul has been captured by the devil.
- Dante even can tame some demonic beasts and use these to his own needs.
- When grabbing enemies or encountering trapped characters (including a large number of historical figures) Dante can choose to punish or absolve them.
- There are also general abilities such as expanding the health or mana meter, extending the redemption meter, or providing additional defence against attacks.
- Dante has multiple combo attacks, he can dodge, block and revenge, attack from the air, grab and throw enemies, and perform acrobatic stunts such as sliding down large spines, hanging and swinging from ropes, or clinging to specific walls.
- Fighting enemies also fills up a redemption meter, which can be activated when it is maxed out, granting faster movement and attacking speed.
- The currency to buy new abilities is souls of the enemies he defeats.
- By equipping them the relics can level up two times to render them more effective.
Modes & Ways to Play
After completing the game a new game mode called Gates of Hell Arena is unlocked.
Presentation & Atmosphere
These stunts are often used to solve minor environmental puzzles.
Display support includes HDTV 720p. Audio support includes Dolby Digital 5.1.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Dante's Inferno | Sony PlayStation 3 | PS3.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Electronic Arts, Inc. | United Kingdom | MobyGames |
| Developed by | Visceral Games (Redwood Shores) | United Kingdom | MobyGames |
| Additional Development by | Visceral Games (Melbourne) | United Kingdom | MobyGames |
| Additional Graphics by | Mindwalk Studios Inc. | United Kingdom | MobyGames |
| Additional Graphics by | C4 Digital Entertainment Ltd. | United Kingdom | MobyGames |
| Additional Graphics by | Visceral Games (Shanghai) | United Kingdom | MobyGames |
| Cutscenes by | Perspective Studios, Inc. | United Kingdom | MobyGames |
| Cutscenes by | Blur Studio, Inc. | United Kingdom | MobyGames |
| Motion Capture by | House of Moves, Inc. | United Kingdom | MobyGames |
| Motion Capture by | Electronic Arts Canada | United Kingdom | MobyGames |
| Voice Recording by | POP Sound | United Kingdom | MobyGames |
| Voice Recording by | Deschamps Recording Studios Ltd. | United Kingdom | MobyGames |
| Voice Recording by | House of Moves, Inc. | United Kingdom | MobyGames |
| Voice Recording by | Side UK Ltd. | United Kingdom | MobyGames |
| Testing by | Globant LLC | United Kingdom | MobyGames |
| Testing by | EA Tiburon | United Kingdom | MobyGames |
| Published by | Electronic Arts, Inc. | United States | MobyGames |
| Developed by | Visceral Games (Redwood Shores) | United States | MobyGames |
| Additional Development by | Visceral Games (Melbourne) | United States | MobyGames |
| Additional Graphics by | C4 Digital Entertainment Ltd. | United States | MobyGames |
| Additional Graphics by | Mindwalk Studios Inc. | United States | MobyGames |
| Additional Graphics by | Visceral Games (Shanghai) | United States | MobyGames |
| Cutscenes by | Blur Studio, Inc. | United States | MobyGames |
| Cutscenes by | Perspective Studios, Inc. | United States | MobyGames |
| Motion Capture by | House of Moves, Inc. | United States | MobyGames |
| Motion Capture by | Electronic Arts Canada | United States | MobyGames |
| Voice Recording by | Deschamps Recording Studios Ltd. | United States | MobyGames |
| Voice Recording by | House of Moves, Inc. | United States | MobyGames |
| Voice Recording by | POP Sound | United States | MobyGames |
| Voice Recording by | Side UK Ltd. | United States | MobyGames |
| Testing by | EA Tiburon | United States | MobyGames |
| Testing by | Globant LLC | United States | MobyGames |
| Published by | Electronic Arts, Inc. | Australia | MobyGames |
| Developed by | Visceral Games (Redwood Shores) | Australia | MobyGames |
| Additional Development by | Visceral Games (Melbourne) | Australia | MobyGames |
| Additional Graphics by | Mindwalk Studios Inc. | Australia | MobyGames |
| Additional Graphics by | C4 Digital Entertainment Ltd. | Australia | MobyGames |
| Additional Graphics by | Visceral Games (Shanghai) | Australia | MobyGames |
| Cutscenes by | Perspective Studios, Inc. | Australia | MobyGames |
| Cutscenes by | Blur Studio, Inc. | Australia | MobyGames |
| Motion Capture by | House of Moves, Inc. | Australia | MobyGames |
| Motion Capture by | Electronic Arts Canada | Australia | MobyGames |
| Voice Recording by | POP Sound | Australia | MobyGames |
| Voice Recording by | Deschamps Recording Studios Ltd. | Australia | MobyGames |
| Voice Recording by | House of Moves, Inc. | Australia | MobyGames |
| Voice Recording by | Side UK Ltd. | Australia | MobyGames |
| Testing by | Globant LLC | Australia | MobyGames |
| Testing by | EA Tiburon | Australia | MobyGames |
| Published by | ak tronic Software & Services GmbH | Germany; Software Pyramide budget release | MobyGames |
| Developed by | Visceral Games (Redwood Shores) | Germany; Software Pyramide budget release | MobyGames |
| Additional Development by | Visceral Games (Melbourne) | Germany; Software Pyramide budget release | MobyGames |
| Additional Graphics by | C4 Digital Entertainment Ltd. | Germany; Software Pyramide budget release | MobyGames |
| Additional Graphics by | Mindwalk Studios Inc. | Germany; Software Pyramide budget release | MobyGames |
| Additional Graphics by | Visceral Games (Shanghai) | Germany; Software Pyramide budget release | MobyGames |
| Cutscenes by | Blur Studio, Inc. | Germany; Software Pyramide budget release | MobyGames |
| Cutscenes by | Perspective Studios, Inc. | Germany; Software Pyramide budget release | MobyGames |
| Motion Capture by | Electronic Arts Canada | Germany; Software Pyramide budget release | MobyGames |
| Motion Capture by | House of Moves, Inc. | Germany; Software Pyramide budget release | MobyGames |
| Voice Recording by | Deschamps Recording Studios Ltd. | Germany; Software Pyramide budget release | MobyGames |
| Voice Recording by | House of Moves, Inc. | Germany; Software Pyramide budget release | MobyGames |
| Voice Recording by | POP Sound | Germany; Software Pyramide budget release | MobyGames |
| Voice Recording by | Side UK Ltd. | Germany; Software Pyramide budget release | MobyGames |
| Testing by | Globant LLC | Germany; Software Pyramide budget release | MobyGames |
| Testing by | EA Tiburon | Germany; Software Pyramide budget release | MobyGames |
| Media Type | Blu-Ray Disc | PlayStation 3 | MobyGames |
| Media Type | Download | PlayStation 3 | MobyGames |
| Video Modes Supported | HDTV 720p | PlayStation 3 | MobyGames |
| Sound Capabilities | Dolby Digital 5.1 | PlayStation 3 | MobyGames |
| Number of Offline Players | 1 Player | PlayStation 3 | MobyGames |
| PlayStation Network | Trophies | PlayStation 3 | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2010-02-05 | United Kingdom | MobyGames |
| 2010-02-09 | United States | MobyGames |
| 2010-02-15 | Australia | MobyGames |
| 2011-02-15 | Germany; Software Pyramide budget release | MobyGames |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| EAN-13 | 5030941076999 | Australia | MobyGames |
| eBay Product ID | 1940358916 | Australia | MobyGames |
Data by MobyGames.com