Disney Infinity
About the Game
Disney Infinity is an action-adventure game similar to the Skylanders franchise where physical figurines are used to interact with the game. The main difference in approach is that Infinity focuses more on character creation and experimentation with the different elements. It also has a hexagonal spot to place up to three power discs. These add enhancements to the game such as changes in the terrain, background, new vehicles or weapons.
Story & Setting
Play Sets are campaigns based around a certain franchise with a number of objectives. During these campaigns objects and vehicles can be unlocked for the Toy Box mode.
Gameplay & Core Systems
Play Sets can be played in split-screen with two players working together. Almost every character (except those from non-humanoid series such as Cars ) share actions such as a number of attacks and double jumps, but each character also has an ability unique to the figurine. The Toy Box mode removes most restrictions and allows players to create a custom game in an open world environment. Every character, weapon, gadget, vehicle or environment can be mixed. Multiplayer is also available here and characters can be leveled up and "spins" are earned by going through certain Play Sets.
Standout Features
- These add enhancements to the game such as changes in the terrain, background, new vehicles or weapons.
- Play Set: The game can be played in a Play Set and a Toy Box mode.
- Each Play Set is a self-contained world and only characters tied to that specific franchise can be used.
- Play Sets can be played in split-screen with two players working together.
- During these campaigns objects and vehicles can be unlocked for the Toy Box mode.
- Almost every character (except those from non-humanoid series such as Cars ) share actions such as a number of attacks and double jumps, but each character also has an ability unique to the figurine.
- The Toy Box mode removes most restrictions and allows players to create a custom game in an open world environment.
- Every character, weapon, gadget, vehicle or environment can be mixed.
Modes & Ways to Play
The game can be played in a Play Set and a Toy Box mode. During these campaigns objects and vehicles can be unlocked for the Toy Box mode. The Toy Box mode removes most restrictions and allows players to create a custom game in an open world environment. The tools tied to the mode are introduced through a number of in-game tutorials.
Player support includes Internet, Same/Split-Screen, and Co-Op.
Presentation & Atmosphere
Each Play Set is a self-contained world and only characters tied to that specific franchise can be used. The Toy Box mode removes most restrictions and allows players to create a custom game in an open world environment. Every character, weapon, gadget, vehicle or environment can be mixed.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Disney Infinity | Nintendo Wii U.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Disney Interactive Studios, Inc. | United States | MobyGames |
| Developed by | Avalanche Software LLC | United States | MobyGames |
| Developed by | Heavy Iron Studios, Inc. | United States | MobyGames |
| Additional Graphics by | Pixar Animation Studios | United States | MobyGames |
| Music by | Wonderland Music Company, Inc. | United States | MobyGames |
| Additional Music by | Big Idea Music Productions, Inc. | United States | MobyGames |
| Voice Recording by | Igloo Music | United States | MobyGames |
| Sound Engine by | Firelight Technologies Pty. Ltd. | United States | MobyGames |
| Middleware by | RAD Game Tools, Inc. | United States | MobyGames |
| Middleware by | GameSpy Industries Inc. | United States | MobyGames |
| Middleware by | Autodesk, Inc. | United States | MobyGames |
| Hardware by | Performance Designed Products LLC | United States | MobyGames |
| Published by | Disney Interactive Studios, Inc. | Canada | MobyGames |
| Developed by | Avalanche Software LLC | Canada | MobyGames |
| Developed by | Heavy Iron Studios, Inc. | Canada | MobyGames |
| Additional Graphics by | Pixar Animation Studios | Canada | MobyGames |
| Music by | Wonderland Music Company, Inc. | Canada | MobyGames |
| Additional Music by | Big Idea Music Productions, Inc. | Canada | MobyGames |
| Voice Recording by | Igloo Music | Canada | MobyGames |
| Sound Engine by | Firelight Technologies Pty. Ltd. | Canada | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Canada | MobyGames |
| Middleware by | GameSpy Industries Inc. | Canada | MobyGames |
| Middleware by | Autodesk, Inc. | Canada | MobyGames |
| Hardware by | Performance Designed Products LLC | Canada | MobyGames |
| Published by | Disney Interactive Studios, Inc. | United States, Canada; Nintendo eShop release | MobyGames |
| Developed by | Avalanche Software LLC | United States, Canada; Nintendo eShop release | MobyGames |
| Developed by | Heavy Iron Studios, Inc. | United States, Canada; Nintendo eShop release | MobyGames |
| Additional Graphics by | Pixar Animation Studios | United States, Canada; Nintendo eShop release | MobyGames |
| Music by | Wonderland Music Company, Inc. | United States, Canada; Nintendo eShop release | MobyGames |
| Additional Music by | Big Idea Music Productions, Inc. | United States, Canada; Nintendo eShop release | MobyGames |
| Voice Recording by | Igloo Music | United States, Canada; Nintendo eShop release | MobyGames |
| Sound Engine by | Firelight Technologies Pty. Ltd. | United States, Canada; Nintendo eShop release | MobyGames |
| Middleware by | RAD Game Tools, Inc. | United States, Canada; Nintendo eShop release | MobyGames |
| Middleware by | GameSpy Industries Inc. | United States, Canada; Nintendo eShop release | MobyGames |
| Middleware by | Autodesk, Inc. | United States, Canada; Nintendo eShop release | MobyGames |
| Hardware by | Performance Designed Products LLC | United States, Canada; Nintendo eShop release | MobyGames |
| Media Type | Action Figure | Wii U | MobyGames |
| Media Type | Wii U Optical Disc | Wii U | MobyGames |
| Input Devices Supported/Optional | GamePad | Wii U | MobyGames |
| Input Devices Supported/Optional | Nunchuk | Wii U | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii U | MobyGames |
| Input Devices Supported/Optional | Wii U Pro Controller | Wii U | MobyGames |
| Multiplayer Options | Internet | Wii U | MobyGames |
| Multiplayer Options | Same/Split-Screen | Wii U | MobyGames |
| Multiplayer Game Modes | Co-Op | Wii U | MobyGames |
| Number of Offline Players | 1-2 Players | Wii U | MobyGames |
| Number of Online Players | 4 Players | Wii U | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2013-08-18 | United States | MobyGames |
| 2013-08-18 | Canada | MobyGames |
| 2014-08-21 | United States, Canada; Nintendo eShop release | MobyGames |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 712725023645 | United States | MobyGames |
| Nintendo Media PN | WUP P-ADSE-USA-0 | United States | MobyGames |
| eBay Product ID | 7070890763 | United States | MobyGames |
Data by MobyGames.com