Enemy Territory: Quake Wars
About the Game
After they had fought out their civil war on their homeworld called Stroggos, the Strogg ventured out into space to conquer other planets and study other races to integrate them into their own. In 2060, they enter space above their next target: Earth. The Global Defense Force (GDF) is completely overwhelmed by the attack of this highly advanced force but they don't give up and fight for their survival. Ultimately Earth will fall into the hands of the Strogg and the events which lead to the beginning of Quake II will unfold but until then, players will be an important part of this last battle for control over the planet.
Gameplay & Core Systems
This means that on every map one team needs to fulfill an objective while the other needs to guard it. For example, on the map "Valley" the GDF needs to build a bridge, then drive a MCP over the bridge to a nearby outpost, hack a Strogg-shield so that the MCP can fire a missile into the Strogg base so that the GDF can enter it and destroy a generator. The engineer for example can build the bridge on Valley, repair damaged vehicles or deploy identities while the Field Ops supports his teammates by handing out weapons and deploying artillery systems. Since the maps are all pretty big, there are also several kinds of vehicles ranging from little quadbikes to helicopters. Unlike most multiplayer games, the teams in Enemy Territory: Quake Wars don't just have a different skin but are actually completely asymmetrical balanced from classes over weapons to vehicles.
Standout Features
- This means that on every map one team needs to fulfill an objective while the other needs to guard it.
- Valley: For example, on the map "Valley" the GDF needs to build a bridge, then drive a MCP over the bridge to a nearby outpost, hack a Strogg-shield so that the MCP can fire a missile into the Strogg base so that the GDF can enter it and destroy a generator.
- Valley: The engineer for example can build the bridge on Valley, repair damaged vehicles or deploy identities while the Field Ops supports his teammates by handing out weapons and deploying artillery systems.
- Since the maps are all pretty big, there are also several kinds of vehicles ranging from little quadbikes to helicopters.
- Unlike most multiplayer games, the teams in Enemy Territory: Quake Wars don't just have a different skin but are actually completely asymmetrical balanced from classes over weapons to vehicles.
- Strogg: To balance this out, the Strogg technician can turn dead GDF soldiers into spawn hosts.
- The Global Defense Force (GDF) is completely overwhelmed by the attack of this highly advanced force but they don't give up and fight for their survival.
- Ultimately Earth will fall into the hands of the Strogg and the events which lead to the beginning of Quake II will unfold but until then, players will be an important part of this last battle for control over the planet.
Modes & Ways to Play
Unlike most multiplayer games, the teams in Enemy Territory: Quake Wars don't just have a different skin but are actually completely asymmetrical balanced from classes over weapons to vehicles.
Player support includes Bots and Team.
Presentation & Atmosphere
Display support includes HDTV 720p. Audio support includes Dolby Digital.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Enemy Territory: Quake Wars | PlayStation 3 | PS3.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Activision Publishing, Inc. | Germany | MobyGames |
| Developed by | Splash Damage, Ltd | Germany | MobyGames |
| Additional Development by | Nerve Software, LLC | Germany | MobyGames |
| Ported by | Underground Development | Germany | MobyGames |
| Distributed by | NBG EDV Handels- und Verlags GmbH | Germany | MobyGames |
| Distributed by | Activision Deutschland GmbH | Germany | MobyGames |
| Game Engine by | id Software, Inc. | Germany | MobyGames |
| Published by | Activision Publishing, Inc. | United States | MobyGames |
| Developed by | Splash Damage, Ltd | United States | MobyGames |
| Additional Development by | Nerve Software, LLC | United States | MobyGames |
| Ported by | Underground Development | United States | MobyGames |
| Game Engine by | id Software, Inc. | United States | MobyGames |
| Published by | Activision Publishing, Inc. | Russia | MobyGames |
| Developed by | Splash Damage, Ltd | Russia | MobyGames |
| Additional Development by | Nerve Software, LLC | Russia | MobyGames |
| Ported by | Underground Development | Russia | MobyGames |
| Distributed by | Soft Club | Russia | MobyGames |
| Game Engine by | id Software, Inc. | Russia | MobyGames |
| Media Type | Blu-Ray Disc | PlayStation 3 | MobyGames |
| Video Modes Supported | HDTV 720p | PlayStation 3 | MobyGames |
| Sound Capabilities | Dolby Digital | PlayStation 3 | MobyGames |
| Multiplayer Game Modes | Bots | PlayStation 3 | MobyGames |
| Multiplayer Game Modes | Team | PlayStation 3 | MobyGames |
| Number of Offline Players | 1 Player | PlayStation 3 | MobyGames |
| Number of Online Players | 2-16 Players | PlayStation 3 | MobyGames |
| Miscellaneous Attributes | Ethernet Broadband Required | PlayStation 3 | MobyGames |
| Miscellaneous Attributes | PlayStation Network compatible | PlayStation 3 | MobyGames |
| Miscellaneous Attributes | SIXAXIS Motion Sensor | PlayStation 3 | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | FPS | North America | PriceCharting |
| Developer | id Software | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Teen | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Activision | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2008-05-20 | Germany | MobyGames |
| 2008-05-27 | United States | MobyGames |
| 2008-06-04 | Russia | MobyGames |
| 2008-05-30 | PAL | PriceCharting |
| 2008-05-27 | North America | PriceCharting |
| May 27, 2008 | North America | PriceCharting |
| May 30, 2008 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| Sony PN | BLUS-30132 | United States | MobyGames |
| UPC-A | 047875819719 | United States | MobyGames |
| ASIN | B000PE0GMI | United States | MobyGames |
| eBay Product ID | 58382634 | United States | MobyGames |
| upc | 047875819719 | North America | PriceCharting |
| asin | B000PE0GMI | North America | PriceCharting |
| epid | 58382634 | North America | PriceCharting |
| upc | 047875833494 | North America | PriceCharting |
| upc | 5030917047039 | PAL | PriceCharting |
| ean | 5030917047039 | PAL | PriceCharting |
| ean | 5030917054891 | PAL | PriceCharting |
| ean | 5030917051456 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting