Metroid II: Return of Samus
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Samus Hunts the Metroids on SR388
Metroid II: Return of Samus sends Samus Aran into the depths of SR388 to hunt the Metroids on their home world. The mission takes her from the surface into corridors and ruins, with equipment discoveries and encounters pulling the search farther underground.
A counter shows how many Metroids remain, giving the search a visible measure of progress. The creatures appear in increasingly dangerous forms, so finding another target leads into a fight that can differ from the last. Their evolving shapes turn the hunt into a sequence of recurring boss encounters.
Caverns, Equipment and New Ways Through
Guide Samus through cavern passages, ancient structures and alien hazards. Artifacts provide powers for getting through the planet's terrain: rolling into hidden tunnels, climbing walls and cutting through creatures are among the actions highlighted for the original Game Boy adventure.
Equipment includes the Spider Ball, Spring Ball and Space Jump, alongside the Spazer and Plasma Beam. Health and missile refill stations help replenish supplies between encounters. Finding upgrades and keeping those supplies stocked joins the search for the Metroids themselves.
A Hunt That Opens Deeper Areas
Dangerous liquid initially blocks routes into deeper sections. Defeating the Metroids in the current area triggers an earthquake that lowers it and reveals another portion of the caverns. The next stretch of the mission therefore opens through the hunt, connecting each cleared area to new terrain.
Within those areas, exploration means searching for both enemies and equipment. Following a corridor can lead to a weapon or upgrade as well as another Metroid, so the mission involves discovering what the planet contains while keeping track of the targets still alive.
Saved Progress Underground
The original game's battery-backed feature saves progress, with save locations providing stopping points during the underground search. The package also notes several possible endings, giving a completed expedition another outcome to pursue.
An Alien World in Monochrome
Monochrome caverns and constructed ruins frame Samus against the planet's creatures. The large suited character and equipment display keep the hunter and her resources visible amid the underground scenery. This is the original Game Boy version of the mission presented on the North American package.
Opening music gives way to alien ambience deeper underground. Changes in scenery and sound accompany Samus from the surface toward the planet's interior.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Metroid II: Return of Samus | Nintendo GameBoy.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo Co., Ltd. | United States | MobyGames |
| Developed by | Nintendo R&D1 | United States | MobyGames |
| Distributed by | Nintendo of America Inc. | United States | MobyGames |
| Package Design by | Tim Girvin Design, Inc. | United States | MobyGames |
| Published by | Nintendo Co., Ltd. | Canada | MobyGames |
| Developed by | Nintendo R&D1 | Canada | MobyGames |
| Distributed by | Nintendo of America Inc. | Canada | MobyGames |
| Package Design by | Tim Girvin Design, Inc. | Canada | MobyGames |
| Published by | Nintendo Co., Ltd. | New Zealand | MobyGames |
| Developed by | Nintendo R&D1 | New Zealand | MobyGames |
| Distributed by | Monaco Corporation Ltd. | New Zealand | MobyGames |
| Published by | Nintendo Co., Ltd. | Australia | MobyGames |
| Developed by | Nintendo R&D1 | Australia | MobyGames |
| Distributed by | Nintendo Australia Pty., Ltd. | Australia | MobyGames |
| Published by | Nintendo Co., Ltd. | Japan | MobyGames |
| Developed by | Nintendo R&D1 | Japan | MobyGames |
| Published by | Nintendo Co., Ltd. | United Kingdom | MobyGames |
| Developed by | Nintendo R&D1 | United Kingdom | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom | MobyGames |
| Published by | Nintendo Co., Ltd. | Sweden | MobyGames |
| Developed by | Nintendo R&D1 | Sweden | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Sweden | MobyGames |
| Distributed by | Bergsala AB | Sweden | MobyGames |
| Number of Players Supported | 1 Player | Game Boy | MobyGames |
| Miscellaneous Attributes | Battery Backed RAM | Game Boy | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 1991-11 | United States | MobyGames |
| 1991-11 | Canada | MobyGames |
| 1992 | New Zealand | MobyGames |
| 1992 | Australia | MobyGames |
| 1992-01-21 | Japan | MobyGames |
| 1992-05-21 | United Kingdom | MobyGames |
| 1992-05-21 | Sweden | MobyGames |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 045496730192 | United States | MobyGames |
| Nintendo Media PN | DMG-ME-USA | United States | MobyGames |
| ASIN | B00002SVEM | United States | MobyGames |
| eBay Product ID | 1849 | United States | MobyGames |
| Nintendo Media PN | DMG-ME-USA | Canada | MobyGames |
| UPC-A | 045496730192 | Australia | MobyGames |
| Nintendo Media PN | DMG-ME-AUS | Australia | MobyGames |
| ASIN | B00002SVEM | Australia | MobyGames |
| eBay Product ID | 1849 | Australia | MobyGames |
| EAN-13 | 4902370501469 | Japan | MobyGames |
| Nintendo Media PN | DMG-MEA-JPN | Japan | MobyGames |
| eBay Product ID | 1400429395 | Japan | MobyGames |
| Nintendo Media PN | DMG-ME-UKV | United Kingdom | MobyGames |
Data by MobyGames.com



