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Metroid II: Return of Samus | Nintendo GameBoy

Metroid II: Return of Samus | Nintendo GameBoy

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Metroid II: Return of Samus

Game Boy

Metroid II: Return of Samus

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Samus Hunts the Metroids on SR388

Metroid II: Return of Samus sends Samus Aran into the depths of SR388 to hunt the Metroids on their home world. The mission takes her from the surface into corridors and ruins, with equipment discoveries and encounters pulling the search farther underground.

A counter shows how many Metroids remain, giving the search a visible measure of progress. The creatures appear in increasingly dangerous forms, so finding another target leads into a fight that can differ from the last. Their evolving shapes turn the hunt into a sequence of recurring boss encounters.

Caverns, Equipment and New Ways Through

Guide Samus through cavern passages, ancient structures and alien hazards. Artifacts provide powers for getting through the planet's terrain: rolling into hidden tunnels, climbing walls and cutting through creatures are among the actions highlighted for the original Game Boy adventure.

Equipment includes the Spider Ball, Spring Ball and Space Jump, alongside the Spazer and Plasma Beam. Health and missile refill stations help replenish supplies between encounters. Finding upgrades and keeping those supplies stocked joins the search for the Metroids themselves.

A Hunt That Opens Deeper Areas

Dangerous liquid initially blocks routes into deeper sections. Defeating the Metroids in the current area triggers an earthquake that lowers it and reveals another portion of the caverns. The next stretch of the mission therefore opens through the hunt, connecting each cleared area to new terrain.

Within those areas, exploration means searching for both enemies and equipment. Following a corridor can lead to a weapon or upgrade as well as another Metroid, so the mission involves discovering what the planet contains while keeping track of the targets still alive.

Saved Progress Underground

The original game's battery-backed feature saves progress, with save locations providing stopping points during the underground search. The package also notes several possible endings, giving a completed expedition another outcome to pursue.

An Alien World in Monochrome

Monochrome caverns and constructed ruins frame Samus against the planet's creatures. The large suited character and equipment display keep the hunter and her resources visible amid the underground scenery. This is the original Game Boy version of the mission presented on the North American package.

Opening music gives way to alien ambience deeper underground. Changes in scenery and sound accompany Samus from the surface toward the planet's interior.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Metroid II: Return of Samus | Nintendo GameBoy.

Release and technical facts

Fact Value Release / platform Source
Published by Nintendo Co., Ltd. United States MobyGames
Developed by Nintendo R&D1 United States MobyGames
Distributed by Nintendo of America Inc. United States MobyGames
Package Design by Tim Girvin Design, Inc. United States MobyGames
Published by Nintendo Co., Ltd. Canada MobyGames
Developed by Nintendo R&D1 Canada MobyGames
Distributed by Nintendo of America Inc. Canada MobyGames
Package Design by Tim Girvin Design, Inc. Canada MobyGames
Published by Nintendo Co., Ltd. New Zealand MobyGames
Developed by Nintendo R&D1 New Zealand MobyGames
Distributed by Monaco Corporation Ltd. New Zealand MobyGames
Published by Nintendo Co., Ltd. Australia MobyGames
Developed by Nintendo R&D1 Australia MobyGames
Distributed by Nintendo Australia Pty., Ltd. Australia MobyGames
Published by Nintendo Co., Ltd. Japan MobyGames
Developed by Nintendo R&D1 Japan MobyGames
Published by Nintendo Co., Ltd. United Kingdom MobyGames
Developed by Nintendo R&D1 United Kingdom MobyGames
Distributed by Nintendo of Europe GmbH United Kingdom MobyGames
Published by Nintendo Co., Ltd. Sweden MobyGames
Developed by Nintendo R&D1 Sweden MobyGames
Distributed by Nintendo of Europe GmbH Sweden MobyGames
Distributed by Bergsala AB Sweden MobyGames
Number of Players Supported 1 Player Game Boy MobyGames
Miscellaneous Attributes Battery Backed RAM Game Boy MobyGames
Original game disc count 1 North America MobyGames

Regional releases

Release date Region / edition Source
1991-11 United States MobyGames
1991-11 Canada MobyGames
1992 New Zealand MobyGames
1992 Australia MobyGames
1992-01-21 Japan MobyGames
1992-05-21 United Kingdom MobyGames
1992-05-21 Sweden MobyGames

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 045496730192 United States MobyGames
Nintendo Media PN DMG-ME-USA United States MobyGames
ASIN B00002SVEM United States MobyGames
eBay Product ID 1849 United States MobyGames
Nintendo Media PN DMG-ME-USA Canada MobyGames
UPC-A 045496730192 Australia MobyGames
Nintendo Media PN DMG-ME-AUS Australia MobyGames
ASIN B00002SVEM Australia MobyGames
eBay Product ID 1849 Australia MobyGames
EAN-13 4902370501469 Japan MobyGames
Nintendo Media PN DMG-MEA-JPN Japan MobyGames
eBay Product ID 1400429395 Japan MobyGames
Nintendo Media PN DMG-ME-UKV United Kingdom MobyGames

Data by MobyGames.com

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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