New Super Mario Bros. U + New Super Luigi U
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Two adventures with different demands
New Super Mario Bros. U + New Super Luigi U brings both side-scrolling adventures together in one Wii U collection. The Mario game builds its journey around a connected world map, varied courses and the search for Princess Peach, while the Luigi game turns familiar scenery into a brisker test of jumping and momentum. Having both makes their differences easy to appreciate: you can spend one session exploring Mario's routes and another learning how Luigi crosses a much tighter arrangement of hazards. The appeal comes from mastering two approaches to the same running, jumping and enemy-stomping foundation.
Mario's map rewards curiosity
In New Super Mario Bros. U, the world map connects the courses into a larger journey rather than presenting them as isolated challenges. Secret exits and alternate routes give exploration a purpose beyond reaching the nearest goal. A successful run moves the adventure forward, but a suspicious passage or an unexplored branch can give you a reason to return. This suits players who enjoy deciding whether to press toward the next encounter or revisit somewhere familiar with a more observant eye. Ice, ghostly surroundings and other changing environments give those routes distinct visual identities within the Mushroom Kingdom.
Power-ups change your approach
The Flying Squirrel transformation adds gliding and the ability to cling to walls, changing how you judge a gap or approach a landing. Balloon Baby Yoshi offers another way to travel through the air when carried. These abilities make the space around a platform matter as much as its top surface: a route that looks awkward from the ground may invite a different approach with the right companion or transformation. The game remains about reading obstacles and controlling your movement, so gaining an aerial ability still leaves you to judge the route and the moment to use it.
Luigi reshapes familiar platforming
New Super Luigi U puts Luigi's higher jump and greater momentum at the center of its course design. His movement asks you to think about where a leap will finish, especially when a narrow landing follows a long stretch through the air. The stages are rebuilt around those characteristics, giving returning players new arrangements to learn even when the enemies and scenery look familiar. The important adjustment is learning Luigi's rhythm. A jump that carries him comfortably across an obstacle can also demand an earlier decision about slowing down before the next hazard comes into reach.
Short courses, immediate decisions
Luigi's adventure contains 82 courses, each beginning with a 100-second timer. That changes the feel of exploration: there is less room to pause and reconsider, and the compact layouts bring obstacles together quickly. Boss-door transitions can add time, so the starting timer describes the pressure of the course rather than a universal real-time limit on every encounter. Luigi's courses also lack checkpoints. Learning a sequence therefore means thinking about the whole attempt, from the opening move through the final landing. A short stage can provide a concentrated challenge without requiring a long stretch of travel between its demanding moments.
Share the course with friends
Local cooperative play lets up to four people control characters in the adventure. Sharing the same course turns timing into a group concern: everyone is working through the obstacles together, and a player can enter a protective bubble in Story Mode while the others continue. In Luigi's multiplayer adventure, Nabbit provides a distinct option because touching enemies does not damage him, although he does not transform through ordinary power-ups. That gives a group another way to distribute the challenge while keeping everyone involved in the same journey. Nabbit's unusual rules are part of Luigi's adventure in this Wii U collection.
A fifth player can shape the route
Boost Mode gives the Wii U GamePad user a separate supporting role. While the other players run and jump, this person touches the screen to place temporary platforms and interfere with certain enemies. The helper can create a stepping stone toward a difficult ledge or make an awkward passage easier to cross. Coordination matters because the assistance has to appear where the jumping player can use it. This is how the collection reaches five simultaneous participants: four people control characters, while the fifth works with the touch screen. It is a useful choice for a group that enjoys sharing different responsibilities.
Change the goal of a session
New Super Mario Bros. U also includes modes built around Miis and different objectives. Challenges focus attention on particular skills or goals, giving you a reason to refine a small part of your technique. Boost Rush links courses into a race against time, with the scrolling speed increasing as more coins are collected. Coin Battle turns the same movement into competition over coins, and Coin Edit lets the GamePad user arrange coins for those contests. These modes suit shorter sessions because the objective is immediately clear, whether your group wants a better time, a practiced maneuver or a competitive round.
Wii U controls and today's features
The combined game's North American manual supports the Wii U GamePad, Wii Remote and Wii U Pro Controller; a Wii Remote Plus can substitute for a Wii Remote. Each character player needs a controller, and the GamePad takes the Boost role when used alongside other players. Solo play can use the GamePad screen without the television. Miiverse sharing has ended, and new Wii U eShop purchases have ended. The two adventures in this disc collection should be understood as its included game content, with local play and the controller roles described above.
More game data: releases, identifiers & technical details
Regional release records and identifiers for New Super Mario Bros. U + New Super Luigi U | Nintendo Wii U.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo Co., Ltd. | United States, Brazil, Canada; WiiU Mario & Luigi Deluxe Set | MobyGames |
| Distributed by | Nintendo of America Inc. | United States, Brazil, Canada; WiiU Mario & Luigi Deluxe Set | MobyGames |
| Published by | Nintendo Co., Ltd. | United Kingdom; Nintendo Selects retail release | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom; Nintendo Selects retail release | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Platformer | North America | PriceCharting |
| Developer | Nintendo EAD | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Player count | 1-5 Players | North America | PriceCharting |
| Publisher | Nintendo | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Platformer | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2013-11-01 | United States, Brazil, Canada; WiiU Mario & Luigi Deluxe Set | MobyGames |
| 2016-04-15 | United Kingdom; Nintendo Selects retail release | MobyGames |
| 2013-08-25 | PAL | PriceCharting |
| 2013-08-25 | North America | PriceCharting |
| August 25, 2013 | North America | PriceCharting |
| August 25, 2013 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| Nintendo Media PN | WUP P-ATWE-USA-0 | United States, Brazil, Canada; WiiU Mario & Luigi Deluxe Set | MobyGames |
| UPC-A | 045496903251 | United States, Brazil, Canada; WiiU Mario & Luigi Deluxe Set | MobyGames |
| ASIN | B0118NA6T2 | United States, Brazil, Canada; WiiU Mario & Luigi Deluxe Set | MobyGames |
| eBay Product ID | 1923712687 | United States, Brazil, Canada; WiiU Mario & Luigi Deluxe Set | MobyGames |
| upc | 045496903749 | North America | PriceCharting |
| asin | B012F20ZY6 | North America | PriceCharting |
| epid | 211985572 | North America | PriceCharting |
| upc | 045496903251 | North America | PriceCharting |
| upc | 045496332167 | PAL | PriceCharting |
| ean | 045496332167 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting