Star Fox Guard
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Run the cameras, protect the core
Star Fox Guard puts you in charge of security for Grippy Toad's mining business on Wii U. Slippy's uncle has valuable facilities to protect, and the AegisCam system gives you twelve cameras with weapons attached. The assignment sounds straightforward: spot the invading robots and destroy them before they damage the central tower. The complication is that every entrance can become a problem while your attention is elsewhere. Familiar Star Fox characters introduce a game about surveillance, rapid decisions and arranging your defenses, with each compact base turning into a puzzle that keeps moving while you try to solve it.
The television and Wii U GamePad perform different jobs. On the TV, twelve small camera feeds surround a larger view from your selected camera. The GamePad shows the base map and numbered camera icons. Tap an icon to select that position, then aim and fire through its view. Learning the relationship between a number, its location and its sightline is as useful as quick shooting. Once you recognize which camera covers an approaching robot's route, you can switch with a purpose instead of searching every feed while the enemy crosses another corridor.
Choose which threat deserves your attention
The robots fall into two broad classes. Combat robots threaten the tower directly, and letting one damage it costs the mission. Chaos robots interfere with the cameras and make the defense harder to operate. A tank can knock out a camera, while another intruder can replace its picture with a deceptive video loop. That creates a meaningful priority problem: the loudest disturbance is not necessarily the most urgent threat. Restoring a useful view can save the defense later, but stopping an attacker at the core may have to come first.
Different robot designs change how you read the screens. A Clucktron can carry off a camera, a Snailblazer can climb over a wall, and smoke can obscure an otherwise useful position. These behaviors give the invaders more purpose than simply supplying targets. A familiar corridor can become unreliable, or a route that seemed blocked can suddenly matter. Watching the whole facility is therefore part of the action. It pays to check an apparently quiet view again after dealing with a distraction, because the situation elsewhere has continued to develop.
You can prepare the camera layout before a mission, moving positions and choosing available camera types. A field of view shown on the map helps connect the overhead plan to what you will actually see on the television. Placement is a practical decision about coverage: a camera that watches a long approach gives you a different opportunity from one facing a short turn near the tower. The setup can also be revised during play. Failed attempts give you a reason to reconsider which route needs a better angle, rather than simply repeat the same defense faster.
Build a more capable security system
Special cameras give that planning more variety as your company rank rises. A Slow Cam can slow time, creating room to deal with a crowded situation. A freezing camera stops a robot so another camera can finish it. The Copter Cam raises your viewpoint above the base, while the X-Ray Cam can see and shoot through obstructions. You have limited special-camera slots, so these tools are choices within your layout. Think about where an ability solves a particular problem, whether that is a blind approach, several enemies arriving together, or a final stretch that leaves little reaction time.
Successful defense brings precious metals and increases your rank, unlocking additional missions and equipment. The main game moves through planets with several base maps and boss encounters. Extra missions apply special conditions, including limits on the number of shots you can fire. Those restrictions change what success requires: ammunition discipline can matter more than continuous fire, while a boss gives you a larger threat to manage. The progression offers reasons to return to the security system after understanding its basic controls, because new equipment and mission rules ask for different arrangements.
Mission results help explain what happened. The attack record lays out where robots entered and when, letting you study the wave that got past you. This is especially useful when a loss seemed sudden from the camera view: the record gives you a route and sequence to consider before trying again. Although the software is controlled by one player, people watching the television can participate informally by calling out camera numbers and approaching enemies. They are helping the operator observe the feeds; this is not a separate mode with additional controllers.
Wii U features and current play expectations
A compatible Fox or Falco amiibo provides optional Star Fox backup, with use limited to once per character per day and unavailable in some missions. The figure is an accessory, not a requirement for ordinary defense. Guard also originally let players construct robot squads and exchange challenges online. Nintendo ended Wii U online play and online communication services on April 8, 2024, so uploaded squads, internet challenges and online rankings should be treated as retired features. The offline main game remains the basis for play. Plan on using a Wii U GamePad together with the television, and check the selected condition for the physical contents supplied.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Star Fox Guard | Nintendo Wii U.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo Co., Ltd. | Japan; Nintendo eShop release | MobyGames |
| Developed by | Nintendo EPD | Japan; Nintendo eShop release | MobyGames |
| Developed by | PlatinumGames Inc. | Japan; Nintendo eShop release | MobyGames |
| Additional Programming by | Klein Computer Entertainment Co. | Japan; Nintendo eShop release | MobyGames |
| Additional Graphics by | XAX Entertainment Inc. | Japan; Nintendo eShop release | MobyGames |
| Additional Graphics by | Vingt et un Systems Corporation | Japan; Nintendo eShop release | MobyGames |
| Additional Graphics by | Jelly Think Inc. | Japan; Nintendo eShop release | MobyGames |
| Additional Graphics by | Creek & River Co., Ltd. | Japan; Nintendo eShop release | MobyGames |
| Additional Graphics by | Bee Tribe Co. Ltd. | Japan; Nintendo eShop release | MobyGames |
| Additional Graphics by | Black Beard Design Studio, Inc. | Japan; Nintendo eShop release | MobyGames |
| Additional Graphics by | Alvion Inc. | Japan; Nintendo eShop release | MobyGames |
| Additional Music by | Tempest Studio Co., Ltd. | Japan; Nintendo eShop release | MobyGames |
| Testing by | Mario Club, Inc. | Japan; Nintendo eShop release | MobyGames |
| Testing by | Digital Hearts Co., Ltd. | Japan; Nintendo eShop release | MobyGames |
| Published by | Nintendo Co., Ltd. | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Developed by | PlatinumGames Inc. | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Developed by | Nintendo EPD | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Additional Programming by | Klein Computer Entertainment Co. | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Additional Graphics by | Alvion Inc. | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Additional Graphics by | Bee Tribe Co. Ltd. | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Additional Graphics by | Black Beard Design Studio, Inc. | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Additional Graphics by | Creek & River Co., Ltd. | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Additional Graphics by | Jelly Think Inc. | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Additional Graphics by | Teco Co., Ltd. | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Additional Graphics by | Vingt et un Systems Corporation | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Additional Graphics by | XAX Entertainment Inc. | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Additional Music by | Tempest Studio Co., Ltd. | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Testing by | Mario Club, Inc. | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Testing by | NOA Product Testing | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| Published by | Nintendo Co., Ltd. | United States | MobyGames |
| Developed by | Nintendo EPD | United States | MobyGames |
| Developed by | PlatinumGames Inc. | United States | MobyGames |
| Additional Programming by | Klein Computer Entertainment Co. | United States | MobyGames |
| Distributed by | Nintendo of America Inc. | United States | MobyGames |
| Additional Graphics by | Black Beard Design Studio, Inc. | United States | MobyGames |
| Additional Graphics by | XAX Entertainment Inc. | United States | MobyGames |
| Additional Graphics by | Jelly Think Inc. | United States | MobyGames |
| Additional Graphics by | Teco Co., Ltd. | United States | MobyGames |
| Additional Graphics by | Vingt et un Systems Corporation | United States | MobyGames |
| Additional Graphics by | Creek & River Co., Ltd. | United States | MobyGames |
| Additional Graphics by | Bee Tribe Co. Ltd. | United States | MobyGames |
| Additional Graphics by | Alvion Inc. | United States | MobyGames |
| Additional Music by | Tempest Studio Co., Ltd. | United States | MobyGames |
| Testing by | NOA Product Testing | United States | MobyGames |
| Testing by | Mario Club, Inc. | United States | MobyGames |
| Business Model | Commercial | Wii U | MobyGames |
| Media Type | Download | Wii U | MobyGames |
| Input Devices Supported/Optional | Touch Screen | Wii U | MobyGames |
| Number of Offline Players | 1 Player | Wii U | MobyGames |
| Miscellaneous Attributes | Amiibo | Wii U | MobyGames |
| Miscellaneous Attributes | Miiverse | Wii U | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Developer | Platinum Games | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Nintendo | North America | PriceCharting |
| Developer | Platinum Games | Japan | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | Strategy | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | Nintendo | Japan | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2016-04-21 | Japan; Nintendo eShop release | MobyGames |
| 2016-04-22 | Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release | MobyGames |
| 2016-04-22 | United States | MobyGames |
| 2016-04-16 | Japan | PriceCharting |
| 2016-04-16 | PAL | PriceCharting |
| 2016-04-16 | North America | PriceCharting |
| April 16, 2016 | North America | PriceCharting |
| April 16, 2016 | Japan | PriceCharting |
| April 16, 2016 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| upc | 045496904289 | North America | PriceCharting |
| asin | B01ENXM8EK | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting