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Star Fox Guard | Nintendo Wii U

Star Fox Guard | Nintendo Wii U

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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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Star Fox Guard

Wii U

Star Fox Guard

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Run the cameras, protect the core

Star Fox Guard puts you in charge of security for Grippy Toad's mining business on Wii U. Slippy's uncle has valuable facilities to protect, and the AegisCam system gives you twelve cameras with weapons attached. The assignment sounds straightforward: spot the invading robots and destroy them before they damage the central tower. The complication is that every entrance can become a problem while your attention is elsewhere. Familiar Star Fox characters introduce a game about surveillance, rapid decisions and arranging your defenses, with each compact base turning into a puzzle that keeps moving while you try to solve it.

The television and Wii U GamePad perform different jobs. On the TV, twelve small camera feeds surround a larger view from your selected camera. The GamePad shows the base map and numbered camera icons. Tap an icon to select that position, then aim and fire through its view. Learning the relationship between a number, its location and its sightline is as useful as quick shooting. Once you recognize which camera covers an approaching robot's route, you can switch with a purpose instead of searching every feed while the enemy crosses another corridor.

Choose which threat deserves your attention

The robots fall into two broad classes. Combat robots threaten the tower directly, and letting one damage it costs the mission. Chaos robots interfere with the cameras and make the defense harder to operate. A tank can knock out a camera, while another intruder can replace its picture with a deceptive video loop. That creates a meaningful priority problem: the loudest disturbance is not necessarily the most urgent threat. Restoring a useful view can save the defense later, but stopping an attacker at the core may have to come first.

Different robot designs change how you read the screens. A Clucktron can carry off a camera, a Snailblazer can climb over a wall, and smoke can obscure an otherwise useful position. These behaviors give the invaders more purpose than simply supplying targets. A familiar corridor can become unreliable, or a route that seemed blocked can suddenly matter. Watching the whole facility is therefore part of the action. It pays to check an apparently quiet view again after dealing with a distraction, because the situation elsewhere has continued to develop.

You can prepare the camera layout before a mission, moving positions and choosing available camera types. A field of view shown on the map helps connect the overhead plan to what you will actually see on the television. Placement is a practical decision about coverage: a camera that watches a long approach gives you a different opportunity from one facing a short turn near the tower. The setup can also be revised during play. Failed attempts give you a reason to reconsider which route needs a better angle, rather than simply repeat the same defense faster.

Build a more capable security system

Special cameras give that planning more variety as your company rank rises. A Slow Cam can slow time, creating room to deal with a crowded situation. A freezing camera stops a robot so another camera can finish it. The Copter Cam raises your viewpoint above the base, while the X-Ray Cam can see and shoot through obstructions. You have limited special-camera slots, so these tools are choices within your layout. Think about where an ability solves a particular problem, whether that is a blind approach, several enemies arriving together, or a final stretch that leaves little reaction time.

Successful defense brings precious metals and increases your rank, unlocking additional missions and equipment. The main game moves through planets with several base maps and boss encounters. Extra missions apply special conditions, including limits on the number of shots you can fire. Those restrictions change what success requires: ammunition discipline can matter more than continuous fire, while a boss gives you a larger threat to manage. The progression offers reasons to return to the security system after understanding its basic controls, because new equipment and mission rules ask for different arrangements.

Mission results help explain what happened. The attack record lays out where robots entered and when, letting you study the wave that got past you. This is especially useful when a loss seemed sudden from the camera view: the record gives you a route and sequence to consider before trying again. Although the software is controlled by one player, people watching the television can participate informally by calling out camera numbers and approaching enemies. They are helping the operator observe the feeds; this is not a separate mode with additional controllers.

Wii U features and current play expectations

A compatible Fox or Falco amiibo provides optional Star Fox backup, with use limited to once per character per day and unavailable in some missions. The figure is an accessory, not a requirement for ordinary defense. Guard also originally let players construct robot squads and exchange challenges online. Nintendo ended Wii U online play and online communication services on April 8, 2024, so uploaded squads, internet challenges and online rankings should be treated as retired features. The offline main game remains the basis for play. Plan on using a Wii U GamePad together with the television, and check the selected condition for the physical contents supplied.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Star Fox Guard | Nintendo Wii U.

Release and technical facts

Fact Value Release / platform Source
Published by Nintendo Co., Ltd. Japan; Nintendo eShop release MobyGames
Developed by Nintendo EPD Japan; Nintendo eShop release MobyGames
Developed by PlatinumGames Inc. Japan; Nintendo eShop release MobyGames
Additional Programming by Klein Computer Entertainment Co. Japan; Nintendo eShop release MobyGames
Additional Graphics by XAX Entertainment Inc. Japan; Nintendo eShop release MobyGames
Additional Graphics by Vingt et un Systems Corporation Japan; Nintendo eShop release MobyGames
Additional Graphics by Jelly Think Inc. Japan; Nintendo eShop release MobyGames
Additional Graphics by Creek & River Co., Ltd. Japan; Nintendo eShop release MobyGames
Additional Graphics by Bee Tribe Co. Ltd. Japan; Nintendo eShop release MobyGames
Additional Graphics by Black Beard Design Studio, Inc. Japan; Nintendo eShop release MobyGames
Additional Graphics by Alvion Inc. Japan; Nintendo eShop release MobyGames
Additional Music by Tempest Studio Co., Ltd. Japan; Nintendo eShop release MobyGames
Testing by Mario Club, Inc. Japan; Nintendo eShop release MobyGames
Testing by Digital Hearts Co., Ltd. Japan; Nintendo eShop release MobyGames
Published by Nintendo Co., Ltd. Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Developed by PlatinumGames Inc. Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Developed by Nintendo EPD Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Additional Programming by Klein Computer Entertainment Co. Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Distributed by Nintendo of Europe GmbH Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Additional Graphics by Alvion Inc. Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Additional Graphics by Bee Tribe Co. Ltd. Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Additional Graphics by Black Beard Design Studio, Inc. Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Additional Graphics by Creek & River Co., Ltd. Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Additional Graphics by Jelly Think Inc. Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Additional Graphics by Teco Co., Ltd. Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Additional Graphics by Vingt et un Systems Corporation Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Additional Graphics by XAX Entertainment Inc. Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Additional Music by Tempest Studio Co., Ltd. Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Testing by Mario Club, Inc. Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Testing by NOA Product Testing Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
Published by Nintendo Co., Ltd. United States MobyGames
Developed by Nintendo EPD United States MobyGames
Developed by PlatinumGames Inc. United States MobyGames
Additional Programming by Klein Computer Entertainment Co. United States MobyGames
Distributed by Nintendo of America Inc. United States MobyGames
Additional Graphics by Black Beard Design Studio, Inc. United States MobyGames
Additional Graphics by XAX Entertainment Inc. United States MobyGames
Additional Graphics by Jelly Think Inc. United States MobyGames
Additional Graphics by Teco Co., Ltd. United States MobyGames
Additional Graphics by Vingt et un Systems Corporation United States MobyGames
Additional Graphics by Creek & River Co., Ltd. United States MobyGames
Additional Graphics by Bee Tribe Co. Ltd. United States MobyGames
Additional Graphics by Alvion Inc. United States MobyGames
Additional Music by Tempest Studio Co., Ltd. United States MobyGames
Testing by NOA Product Testing United States MobyGames
Testing by Mario Club, Inc. United States MobyGames
Business Model Commercial Wii U MobyGames
Media Type Download Wii U MobyGames
Input Devices Supported/Optional Touch Screen Wii U MobyGames
Number of Offline Players 1 Player Wii U MobyGames
Miscellaneous Attributes Amiibo Wii U MobyGames
Miscellaneous Attributes Miiverse Wii U MobyGames
Genre Action & Adventure North America PriceCharting
Developer Platinum Games North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Nintendo North America PriceCharting
Developer Platinum Games Japan PriceCharting
Disc count (PriceCharting) 1 game disc Japan PriceCharting
Genre Strategy Japan PriceCharting
Player count 1 player Japan PriceCharting
Publisher Nintendo Japan PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2016-04-21 Japan; Nintendo eShop release MobyGames
2016-04-22 Austria, Belgium, France, Germany, Ireland, Italy, The Netherlands, Portugal, Russia, Spain, Switzerland, United Kingdom; download release MobyGames
2016-04-22 United States MobyGames
2016-04-16 Japan PriceCharting
2016-04-16 PAL PriceCharting
2016-04-16 North America PriceCharting
April 16, 2016 North America PriceCharting
April 16, 2016 Japan PriceCharting
April 16, 2016 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
upc 045496904289 North America PriceCharting
asin B01ENXM8EK North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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