Tom Clancy's Ghost Recon: Future Soldier
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About the Game
Future Soldier is the fifth main game in the Ghost Recon series. Just like the other installments it is a tactical 3rd-person shooter where a strategic approach based on cover and stealth is favoured over going in all guns blazing. The game is set in 2024 and the main campaign consists of twelve missions. It starts in Nicaragua where the ghost team Predator attempts to disrupt weapon trafficking in the region.
Story & Setting
Many story elements are provided through the chats between the team members.
Gameplay & Core Systems
You control the team of four soldiers through a story that takes them to Bolivia, Zambia, Nigeria, Pakistan, Norway and Russia. Enemies can be taken out with guns but also with silent melee attacks. The soldiers can move around freely in the environment, usually from cover to cover, and have access to adaptive camouflage that renders them invisible when moving slowly and it is enabled or disabled automatically. Cover can be destroyed and while under attack or shooting the camouflage is removed. Before starting a mission the loadout is determined, based on a primary and a secondary weapon, and two items.
Standout Features
- During the mission the team is killed by a dirty bomb and afterwards a new team called Hunter is sent in to investigate the bomb's source.
- Guns can be fully customized in the Gunsmith mode where various attachments and modifications can be applied.
- Combinations can also be tested on a firing range before starting a mission.
- Other equipment includes sensor grenades, airstrikes, and remote-controlled drones.
- The drone provides an aerial view, has its own camouflage and a sonic blast to disorient enemies, and can be used to mark opponents next to using a scope.
- War Hound: One mission features the War Hound, a remote-controlled heavy robot.
- Sync Shot: Players can prioritize targets using Sync Shot, where up to four can be marked for a synchronized takedown by the full team.
- The tagging system replaces the direct order system from the previous games.
Modes & Ways to Play
Multiplayer includes a four-player cooperative mode with the campaign along with a separate Guerrilla mode where an outpost needs to be defended, as well as competitive multiplayer with four game modes based on the two factions Ghosts and Bodark:* Conflict: two teams fight for objectives on a map.
Presentation & Atmosphere
Another part of the equipment is magnetics, a view that makes all metallic objects pop out in the environment.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Tom Clancy's Ghost Recon: Future Soldier | Sony PlayStation 3 | PS3.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Ubisoft Entertainment SA | United States | MobyGames |
| Developed by | Ubisoft Paris Studios SARL | United States | MobyGames |
| Developed by | Red Storm Entertainment, Inc. | United States | MobyGames |
| Developed by | Ubisoft SRL | United States | MobyGames |
| Additional Development by | Ubisoft Annecy SAS | United States | MobyGames |
| Additional Development by | Ubisoft Montpellier SAS | United States | MobyGames |
| Additional Graphics by | Ubisoft Singapore Pte Ltd. | United States | MobyGames |
| Motion Capture by | Audiomotion Studios Ltd. | United States | MobyGames |
| Voice Recording by | PCB Productions | United States | MobyGames |
| Testing by | Ubisoft SRL | United States | MobyGames |
| Published by | ak tronic Software & Services GmbH | Germany; Software Pyramide budget release | MobyGames |
| Developed by | Red Storm Entertainment, Inc. | Germany; Software Pyramide budget release | MobyGames |
| Developed by | Ubisoft Paris Studios SARL | Germany; Software Pyramide budget release | MobyGames |
| Developed by | Ubisoft SRL | Germany; Software Pyramide budget release | MobyGames |
| Additional Development by | Ubisoft Annecy SAS | Germany; Software Pyramide budget release | MobyGames |
| Additional Development by | Ubisoft Montpellier SAS | Germany; Software Pyramide budget release | MobyGames |
| Additional Graphics by | Ubisoft Singapore Pte Ltd. | Germany; Software Pyramide budget release | MobyGames |
| Motion Capture by | Audiomotion Studios Ltd. | Germany; Software Pyramide budget release | MobyGames |
| Voice Recording by | PCB Productions | Germany; Software Pyramide budget release | MobyGames |
| Testing by | Ubisoft SRL | Germany; Software Pyramide budget release | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2012-05-22 | United States | MobyGames |
| 2013-07-15 | Germany; Software Pyramide budget release | MobyGames |
Data by MobyGames.com


