Just Dance: Disney Party 2
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About the Game
Just Dance: Disney Party 2 brings the movement-based scoring of Ubisoft’s dance series to a younger Disney Channel-focused set list. Released for Wii U in North America on October 20, 2015, this sequel is built around songs from contemporary Disney Channel programs and original movies rather than the broader mix of animated-film standards used by the first Disney Party game. Its 25 on-disc routines draw from properties such as Descendants, Teen Beach 2, Austin & Ally, Liv and Maddie, Girl Meets World, K.C. Undercover, and Violetta.
Follow the Coach & Build a Score
Each routine places a costumed coach on screen and asks the player to mirror the choreography while holding a Wii Remote. Pictograms along the lower edge preview upcoming poses, while timing judgments and star progress reflect how closely the Remote’s movement follows the routine. There is no fail state that abruptly ends a song, so a first-time player can finish the number, learn its patterns, and return for a better score. The scoring is intentionally approachable, but the choreography still rewards practice and memorization rather than random movement.
The game works as both a solo score chase and a local group activity. Up to four dancers can participate, with one Wii Remote required for each active dancer. The Wii U GamePad can start the software and select songs, but it does not replace the Wii Remote for motion scoring and is not required once a routine is underway. This is an important distinction for a physical copy: a Wii U console and GamePad alone are not enough for a dancer to play.
Playlists, Medals & Activity Tracking
Beyond choosing songs one at a time, Playlist mode groups routines by themes such as a particular Disney series, duets, or lead type. Players can also assemble up to ten custom playlists. Shuffle options can mix all songs or favor lower- or higher-energy numbers, with 15-, 30-, and 60-minute sessions plus an endless option. These tools make it easy to turn the same library into a short family activity, a longer dance session, or a themed Disney Channel set.
Medals provide light progression goals for milestones such as completing a first song, dancing with another player, or earning high star ratings across the library. The statistics area records play counts, high scores, time spent dancing, and an estimated calorie total. These systems do not add a story campaign or character upgrade tree; progression is about mastering routines, improving scores, completing medals, and shaping playlists around favorite songs.
Disney Channel Presentation
The production uses colorful studio sets, live-action coaches, bright costumes, and easy-to-read pose prompts. It is designed around the music and visual identity of mid-2010s Disney Channel programs, so its appeal is especially tied to recognition of that era’s casts and songs. A North American Wii U review found the routines more demanding than their child-friendly presentation might suggest, while also confirming that the full experience remains approachable because songs continue even when a move is missed.
Wii U & Current Availability
This is a local, offline rhythm-and-dance release for one to four players. No online multiplayer, downloadable-song store, subscription catalog, or active service is required for the 25 on-disc routines. It is rated E for Everyone by the ESRB with no content descriptors or interactive elements listed. A Wii Remote is required for each dancer; clear floor space and a secured wrist strap are strongly recommended. The Wii U GamePad is useful for system and menu operation but is not a dance controller.
Learning the Moves & Choosing a Set
Learning a routine involves reading two kinds of information at once. The coach supplies the flowing movement, while the chalk-style figures below reduce a move to a pose and arrows showing direction. Those figures are static, so they help you anticipate where to move but cannot show every transition between positions. On an unfamiliar song, it is useful to watch how the coach connects one pose to the next, then use the upcoming symbol as a reminder. Repeating the routine turns that split attention into familiarity with the choreography and the timing of its changes.
The selection includes several songs from the same production, giving fans room to build a set around a particular film. Descendants is represented by Did I Mention, Rotten to the Core, Evil Like Me, and Set It Off. Teen Beach 2 contributes That’s How We Do, Gotta Be Me, and Twist Your Frown. Other examples include Take on the World from Girl Meets World, Keep It Undercover from K.C. Undercover, and En Mi Mundo from Violetta. These are individual songs to dance through, so choosing a familiar program also gives you several distinct routines to learn rather than one generic dance attached to its name.
Custom playlists are useful for choosing which songs to include in a session: select familiar routines, numbers you want to practice, and favorites whose choreography you enjoy. Shuffle serves a different purpose when you want the software to choose from an energy grouping and keep a timed session moving. The record of play counts and high scores also gives returning dancers a practical way to choose their next target. A frequently played favorite can become a score challenge, while a less familiar number offers fresh choreography to work through at your own pace.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Just Dance: Disney Party 2 | Nintendo Wii U.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Ubisoft, Inc. | United States | MobyGames |
| Developed by | Now Production Co., Ltd. | United States | MobyGames |
| Genre | Dance | North America | PriceCharting |
| Developer | Ubisoft | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Ubisoft | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Dance | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2015-10-20 | United States | MobyGames |
| 2015-10-20 | PAL | PriceCharting |
| 2015-10-20 | North America | PriceCharting |
| October 20, 2015 | North America | PriceCharting |
| October 20, 2015 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| upc | 887256014216 | North America | PriceCharting |
| asin | B0131M675K | North America | PriceCharting |
| epid | 216101552 | North America | PriceCharting |
| upc | 887256014643 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting