Sonic & All-Stars Racing: Transformed
About the Game
Sonic & All-Stars Racing Transformed is the sequel to Sonic & SEGA All-Stars Racing . As in the original game, players race a lineup of SEGA characters along with a few outside guests on tracks inspired by SEGA games. In this sequel the vehicles can transform into three different types when driven through special gates: Kart form, Watercraft form, and Aircraft form, with different control styles for each. In addition, many of the tracks transform, changing routes and vehicle types as the race continues.
Gameplay & Core Systems
There are a variety of modes for both single and multiplayer experiences. Multiplayer options include online and local races. Multiple local players can also race in Time Trial or Grand Prix modes, or take on the World Tour for a lengthy challenge to unlock new characters as well as character mods. Racing as any particular character for an extended length of time earns that character experience points, which unlocks new vehicle mods allowing for enhanced performance when driving. The World Tour offers a variety of race types, including standard, battle race, traffic attack, ring race, boost race, and pursuit modes.
Standout Features
- The stars are used to open gates on the map as well as unlock new characters.
- Progression in world tour is based on earning stars: the difficulty you select prior to an event represents the number of stars you'll earn if you win.
Modes & Ways to Play
Player support includes Same/Split-Screen.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Sonic & All-Stars Racing: Transformed | Nintendo Wii U.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | SEGA of America, Inc. | United States | MobyGames |
| Developed by | Sumo Digital Ltd (Sheffield) | United States | MobyGames |
| Additional Graphics by | Sumo Video Games Private Limited | United States | MobyGames |
| Music by | Audissi Studios | United States | MobyGames |
| Sound by | The Audio Guys Limited | United States | MobyGames |
| Sound Engine by | Audiokinetic Inc. | United States | MobyGames |
| Media Type | Wii U Optical Disc | Wii U | MobyGames |
| Input Devices Supported/Optional | GamePad | Wii U | MobyGames |
| Input Devices Supported/Optional | Nunchuk | Wii U | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii U | MobyGames |
| Input Devices Supported/Optional | Wii U Pro Controller | Wii U | MobyGames |
| Multiplayer Options | Same/Split-Screen | Wii U | MobyGames |
| Number of Offline Players | 1-4 Players | Wii U | MobyGames |
| Number of Online Players | 2-8 Players | Wii U | MobyGames |
| Genre | Racing | North America | PriceCharting |
| Developer | Sumo Digital | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone 10+ | North America | PriceCharting |
| Player count | 1-4 players | North America | PriceCharting |
| Publisher | Sega | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Racing | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2012-11-18 | United States | MobyGames |
| 2012-11-14 | PAL | PriceCharting |
| 2012-11-14 | North America | PriceCharting |
| November 14, 2012 | North America | PriceCharting |
| November 14, 2012 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| asin | B008L1PYGK | North America | PriceCharting |
| epid | 129491567 | North America | PriceCharting |
| upc | 010086671018 | North America | PriceCharting |
| upc | 5055277019885 | PAL | PriceCharting |
| ean | 5055277019885 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting

