Sonic Boom: Rise of Lyric
About the Game
Sonic Boom: Rise of Lyric is a 3D action game and the start of a new Boom series in the Sonic the Hedgehog franchise. Released together with the 3DS game Sonic Boom: Shattered Crystal , the games serve as a prequel to the 2014 Sonic Boom animated TV series. The title refers to a new villain called Lyric the Last Ancient. Sonic, Tails, Knuckled and Amy discover him in an ancient tomb while pursuing Eggman and being ambushed by Metal Sonic.
Gameplay & Core Systems
There are a few linear high-speed running sections to collect rings, fight enemies and dodge obstacles. Most of the game is however played as a 3D fighting game and platformer where the characters can move freely in the environment. players get to control all four characters together, but in turns. Characters that are not active are controlled by the AI and they all share the same pool of rings as a type of health meter. Al four characters have different abilities and these are often used to solve environment based puzzles.
Standout Features
- Sonic Boom: Rise of Lyric is a 3D action game and the start of a new Boom series in the Sonic the Hedgehog franchise.
- Lyric: The title refers to a new villain called Lyric the Last Ancient.
- Most of the game is however played as a 3D fighting game and platformer where the characters can move freely in the environment.
- Characters that are not active are controlled by the AI and they all share the same pool of rings as a type of health meter.
- They also use an electric weapon called the Enerbeam, taken from the tomb early on and converted by Tails.
- These beams act as a type of whip and can be used to remove energy shields, solve puzzles and hang from rails.
- Specific character abilities are a spin dash and homing attack for Sonic, Tails can hover in the air the longest and has access to gadgets, Knuckles can climb walls and move underground, and Amy can triple jump and uses a hammer to swing on poles.
- After the initial part of the game most of the game is played in a hub world, similar to Sonic Adventure , with two large islands that can be explored freely.
Modes & Ways to Play
Levels contain many hidden trinkets to collect, also using a separate observation mode that shows the location, and materials can be gathered to upgrade parts of the world for the locals. The game supports local cooperative multiplayer for the main story mode. Team Challenges is a separate game mode for up to four players on a single screen in combat-focused mini-games.
Player support includes Same/Split-Screen, Co-Op, and Free-for-all / One-on-one (VS).
Presentation & Atmosphere
Most of the game is however played as a 3D fighting game and platformer where the characters can move freely in the environment. Al four characters have different abilities and these are often used to solve environment based puzzles. After the initial part of the game most of the game is played in a hub world, similar to Sonic Adventure , with two large islands that can be explored freely. Levels contain many hidden trinkets to collect, also using a separate observation mode that shows the location, and materials can be gathered to upgrade parts of the world for the locals.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Sonic Boom: Rise of Lyric | Nintendo Wii U.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | SEGA of America, Inc. | United States; Retail release | MobyGames |
| Developed by | Big Red Button Entertainment, Inc. | United States; Retail release | MobyGames |
| Additional Development by | IllFonic LLC | United States; Retail release | MobyGames |
| Music by | Audissi Studios | United States; Retail release | MobyGames |
| Additional Sound by | Funky Rustic LLC | United States; Retail release | MobyGames |
| Voice Production by | Studiopolis Inc. | United States; Retail release | MobyGames |
| Game Engine by | Crytek GmbH | United States; Retail release | MobyGames |
| Middleware by | CRI Middleware Co., Ltd. | United States; Retail release | MobyGames |
| Middleware by | RAD Game Tools, Inc. | United States; Retail release | MobyGames |
| Middleware by | Autodesk, Inc. | United States; Retail release | MobyGames |
| Published by | SEGA Europe Ltd. | United Kingdom; Retail release | MobyGames |
| Developed by | Big Red Button Entertainment, Inc. | United Kingdom; Retail release | MobyGames |
| Additional Development by | IllFonic LLC | United Kingdom; Retail release | MobyGames |
| Music by | Audissi Studios | United Kingdom; Retail release | MobyGames |
| Additional Sound by | Funky Rustic LLC | United Kingdom; Retail release | MobyGames |
| Voice Production by | Studiopolis Inc. | United Kingdom; Retail release | MobyGames |
| Game Engine by | Crytek GmbH | United Kingdom; Retail release | MobyGames |
| Middleware by | Autodesk, Inc. | United Kingdom; Retail release | MobyGames |
| Middleware by | CRI Middleware Co., Ltd. | United Kingdom; Retail release | MobyGames |
| Middleware by | RAD Game Tools, Inc. | United Kingdom; Retail release | MobyGames |
| Published by | SEGA Corporation | Japan; Retail release | MobyGames |
| Developed by | Big Red Button Entertainment, Inc. | Japan; Retail release | MobyGames |
| Additional Development by | IllFonic LLC | Japan; Retail release | MobyGames |
| Localized by | Inbound | Japan; Retail release | MobyGames |
| Music by | Audissi Studios | Japan; Retail release | MobyGames |
| Additional Sound by | Funky Rustic LLC | Japan; Retail release | MobyGames |
| Voice Production by | Studiopolis Inc. | Japan; Retail release | MobyGames |
| Game Engine by | Crytek GmbH | Japan; Retail release | MobyGames |
| Middleware by | Autodesk, Inc. | Japan; Retail release | MobyGames |
| Middleware by | CRI Middleware Co., Ltd. | Japan; Retail release | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Japan; Retail release | MobyGames |
| Media Type | Download | Wii U | MobyGames |
| Media Type | Wii U Optical Disc | Wii U | MobyGames |
| Input Devices Supported/Optional | GamePad | Wii U | MobyGames |
| Input Devices Supported/Optional | Wii U Pro Controller | Wii U | MobyGames |
| Multiplayer Options | Same/Split-Screen | Wii U | MobyGames |
| Multiplayer Game Modes | Co-Op | Wii U | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | Wii U | MobyGames |
| Number of Offline Players | 1-4 Players | Wii U | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone 10+ | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Sega | North America | PriceCharting |
| Developer | Big Red Button | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Platformer | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2014-11-11 | United States; Retail release | MobyGames |
| 2014-11-21 | United Kingdom; Retail release | MobyGames |
| 2014-12-18 | Japan; Retail release | MobyGames |
| 2014-11-11 | PAL | PriceCharting |
| 2014-11-11 | North America | PriceCharting |
| November 11, 2014 | North America | PriceCharting |
| November 11, 2014 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| asin | B00KX7672U | North America | PriceCharting |
| epid | 181989752 | North America | PriceCharting |
| upc | 010086671100 | North America | PriceCharting |
| upc | 045496333423 | PAL | PriceCharting |
| ean | 045496333423 | PAL | PriceCharting |
| ean | 045496333416 | PAL | PriceCharting |
| ean | 045496333447 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting


