Super Mario Land 2: 6 Golden Coins
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About the Game
Super Mario Land 2: 6 Golden Coins sends Mario home to find Wario occupying his castle. The castle gate can only be opened after Mario recovers the six golden coins held by Wario's guards, so the adventure spreads out across six themed zones before the final confrontation. The map gives the quest a visible destination, while the different areas turn that journey into a collection of distinct platforming settings rather than one repeated backdrop.
Mario runs, jumps, swims and carries shells through stages with larger character graphics and more detailed scenery than his first Game Boy outing. The zones include the Halloween imagery of Pumpkin Zone and the giant mechanical Mario setting of Mario Zone, with music that changes to fit the surroundings. Space stages also change movement: moon jumps are slow and floaty, while holding the jump button in outer space moves Mario upward. Getting used to the conditions is part of handling each area's obstacles.
The familiar mushroom, Fire Flower and star are joined by the Magic Carrot. A mushroom makes Mario bigger; a Fire Flower adds fireballs, and a star gives temporary invincibility. In his larger or fire-powered form, Mario can also spin downward during a jump to break certain blocks and uncover items. The carrot turns him into Bunny Mario, whose ears slow his descent. Holding or tapping the jump button lets you float down more gradually, giving you extra time to position a landing or cross a gap.
Exploration matters alongside reaching the stage exit. Hidden routes can lead to bonus stages on the map, and reaching the bell above a stage's finish starts a bonus game with opportunities for extra lives or power-ups. A bell encountered partway through a stage acts as a checkpoint for another attempt. These rewards encourage looking above and around the obvious route: the finish can be reached directly, but the more difficult approach or an alternative exit may produce something useful for the remaining adventure.
The game's progress system has three separate files, selected through the pipes on the opening selection screen. Stage progress is saved automatically, and an Easy Mode can be selected there for a less demanding run. The halfway bells have a different limit: their checkpoint position is not stored in the battery-backed memory when the power is switched off. Running out of lives also returns the recovered golden coins to their guards, so those bosses must be challenged again before Mario can reopen the castle gate.
This is a single-player Game Boy adventure built around reading the terrain and choosing the right movement or power form for the next obstacle. Its monochrome scenes use larger sprites, changing backgrounds and zone-specific music to distinguish haunted, mechanical and space settings. The combination of guarded coins, secrets, bell rewards and saved stage progress gives the journey several kinds of goals: clear the immediate level, find an extra route, and work toward the castle showdown with Wario.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Super Mario Land 2: 6 Golden Coins | Nintendo GameBoy.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo Co., Ltd. | Japan | MobyGames |
| Developed by | Nintendo R&D1 | Japan | MobyGames |
| Published by | Nintendo Co., Ltd. | Spain | MobyGames |
| Developed by | Nintendo R&D1 | Spain | MobyGames |
| Distributed by | Erbe Software, S.A. | Spain | MobyGames |
| Published by | Nintendo Co., Ltd. | United States, Canada | MobyGames |
| Developed by | Nintendo R&D1 | United States, Canada | MobyGames |
| Distributed by | Nintendo of America Inc. | United States, Canada | MobyGames |
| Published by | Nintendo Co., Ltd. | Sweden | MobyGames |
| Developed by | Nintendo R&D1 | Sweden | MobyGames |
| Distributed by | Bergsala AB | Sweden | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Sweden | MobyGames |
| Published by | Nintendo Co., Ltd. | United Kingdom | MobyGames |
| Developed by | Nintendo R&D1 | United Kingdom | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom | MobyGames |
| Published by | Nintendo Co., Ltd. | China | MobyGames |
| Developed by | Nintendo R&D1 | China | MobyGames |
| Distributed by | Mani Ltd. | China | MobyGames |
| Number of Players Supported | 1 Player | Game Boy | MobyGames |
| Miscellaneous Attributes | Battery Backed RAM | Game Boy | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 1992-10-21 | Japan | MobyGames |
| 1992-11 | Spain | MobyGames |
| 1992-11 | United States, Canada | MobyGames |
| 1993-01-28 | Sweden | MobyGames |
| 1993-01-28 | United Kingdom | MobyGames |
| 1994 | China | MobyGames |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| EAN-13 | 4902370501599 | Japan | MobyGames |
| Nintendo Media PN | DMG-L6J-JPN | Japan | MobyGames |
| eBay Product ID | 1500446208 | Japan | MobyGames |
| Nintendo Media PN | DMG-MQ-ESP-1 | Spain | MobyGames |
| UPC-A | 045496730253 | Spain | MobyGames |
| eBay Product ID | 1423 | Spain | MobyGames |
| ASIN | B00002ST27 | Spain | MobyGames |
| UPC-A | 045496730253 | United States, Canada | MobyGames |
| Nintendo Media PN | DMG-MQ-USA | United States, Canada | MobyGames |
| ASIN | B00002ST27 | United States, Canada | MobyGames |
| eBay Product ID | 1423 | United States, Canada | MobyGames |
| UPC-A | 045496730253 | United Kingdom | MobyGames |
| Nintendo Media PN | DMG-MQ-UKV | United Kingdom | MobyGames |
| ASIN | B00002ST27 | United Kingdom | MobyGames |
| eBay Product ID | 1423 | United Kingdom | MobyGames |
| EAN-13 | 4891494013043 | China | MobyGames |
| Nintendo Media PN | DMG-401-CHN | China | MobyGames |
Data by MobyGames.com
