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Super Mario Land 2: 6 Golden Coins | Nintendo GameBoy

Super Mario Land 2: 6 Golden Coins | Nintendo GameBoy

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EXPLORE THE GAME

Super Mario Land 2: 6 Golden Coins

Game Boy

Super Mario Land 2: 6 Golden Coins

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

About the Game

Super Mario Land 2: 6 Golden Coins sends Mario home to find Wario occupying his castle. The castle gate can only be opened after Mario recovers the six golden coins held by Wario's guards, so the adventure spreads out across six themed zones before the final confrontation. The map gives the quest a visible destination, while the different areas turn that journey into a collection of distinct platforming settings rather than one repeated backdrop.

Mario runs, jumps, swims and carries shells through stages with larger character graphics and more detailed scenery than his first Game Boy outing. The zones include the Halloween imagery of Pumpkin Zone and the giant mechanical Mario setting of Mario Zone, with music that changes to fit the surroundings. Space stages also change movement: moon jumps are slow and floaty, while holding the jump button in outer space moves Mario upward. Getting used to the conditions is part of handling each area's obstacles.

The familiar mushroom, Fire Flower and star are joined by the Magic Carrot. A mushroom makes Mario bigger; a Fire Flower adds fireballs, and a star gives temporary invincibility. In his larger or fire-powered form, Mario can also spin downward during a jump to break certain blocks and uncover items. The carrot turns him into Bunny Mario, whose ears slow his descent. Holding or tapping the jump button lets you float down more gradually, giving you extra time to position a landing or cross a gap.

Exploration matters alongside reaching the stage exit. Hidden routes can lead to bonus stages on the map, and reaching the bell above a stage's finish starts a bonus game with opportunities for extra lives or power-ups. A bell encountered partway through a stage acts as a checkpoint for another attempt. These rewards encourage looking above and around the obvious route: the finish can be reached directly, but the more difficult approach or an alternative exit may produce something useful for the remaining adventure.

The game's progress system has three separate files, selected through the pipes on the opening selection screen. Stage progress is saved automatically, and an Easy Mode can be selected there for a less demanding run. The halfway bells have a different limit: their checkpoint position is not stored in the battery-backed memory when the power is switched off. Running out of lives also returns the recovered golden coins to their guards, so those bosses must be challenged again before Mario can reopen the castle gate.

This is a single-player Game Boy adventure built around reading the terrain and choosing the right movement or power form for the next obstacle. Its monochrome scenes use larger sprites, changing backgrounds and zone-specific music to distinguish haunted, mechanical and space settings. The combination of guarded coins, secrets, bell rewards and saved stage progress gives the journey several kinds of goals: clear the immediate level, find an extra route, and work toward the castle showdown with Wario.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Super Mario Land 2: 6 Golden Coins | Nintendo GameBoy.

Release and technical facts

Fact Value Release / platform Source
Published by Nintendo Co., Ltd. Japan MobyGames
Developed by Nintendo R&D1 Japan MobyGames
Published by Nintendo Co., Ltd. Spain MobyGames
Developed by Nintendo R&D1 Spain MobyGames
Distributed by Erbe Software, S.A. Spain MobyGames
Published by Nintendo Co., Ltd. United States, Canada MobyGames
Developed by Nintendo R&D1 United States, Canada MobyGames
Distributed by Nintendo of America Inc. United States, Canada MobyGames
Published by Nintendo Co., Ltd. Sweden MobyGames
Developed by Nintendo R&D1 Sweden MobyGames
Distributed by Bergsala AB Sweden MobyGames
Distributed by Nintendo of Europe GmbH Sweden MobyGames
Published by Nintendo Co., Ltd. United Kingdom MobyGames
Developed by Nintendo R&D1 United Kingdom MobyGames
Distributed by Nintendo of Europe GmbH United Kingdom MobyGames
Published by Nintendo Co., Ltd. China MobyGames
Developed by Nintendo R&D1 China MobyGames
Distributed by Mani Ltd. China MobyGames
Number of Players Supported 1 Player Game Boy MobyGames
Miscellaneous Attributes Battery Backed RAM Game Boy MobyGames
Original game disc count 1 North America MobyGames

Regional releases

Release date Region / edition Source
1992-10-21 Japan MobyGames
1992-11 Spain MobyGames
1992-11 United States, Canada MobyGames
1993-01-28 Sweden MobyGames
1993-01-28 United Kingdom MobyGames
1994 China MobyGames

Catalog identifiers by release

Identifier Code Region / edition Source
EAN-13 4902370501599 Japan MobyGames
Nintendo Media PN DMG-L6J-JPN Japan MobyGames
eBay Product ID 1500446208 Japan MobyGames
Nintendo Media PN DMG-MQ-ESP-1 Spain MobyGames
UPC-A 045496730253 Spain MobyGames
eBay Product ID 1423 Spain MobyGames
ASIN B00002ST27 Spain MobyGames
UPC-A 045496730253 United States, Canada MobyGames
Nintendo Media PN DMG-MQ-USA United States, Canada MobyGames
ASIN B00002ST27 United States, Canada MobyGames
eBay Product ID 1423 United States, Canada MobyGames
UPC-A 045496730253 United Kingdom MobyGames
Nintendo Media PN DMG-MQ-UKV United Kingdom MobyGames
ASIN B00002ST27 United Kingdom MobyGames
eBay Product ID 1423 United Kingdom MobyGames
EAN-13 4891494013043 China MobyGames
Nintendo Media PN DMG-401-CHN China MobyGames

Data by MobyGames.com

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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