Super Mario Land
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About the Game
Super Mario Land follows Mario into Sarasaland to rescue Princess Daisy from Tatanga. The journey crosses four kingdoms, taking him through desert ruins, waterside platforms, mountainous terrain and a final region with its own unfamiliar enemies. There are three stages in each kingdom, with a boss encounter at its end. The quest moves from one setting to the next in sequence, so learning a new kind of terrain is part of making progress toward Daisy.
Most stages use side-scrolling running and jumping. Mario collects coins, strikes blocks for items, enters pipes and clears enemies by landing on them when their behavior allows it. Mushrooms enlarge him, while a star provides temporary invincibility. The environments introduce hazards that ask for more than simply crossing a row of platforms: falling masonry in a pyramid, moving boulders over spikes and blocks that give way beneath Mario all change how long you can safely stay in one place.
The flower power-up gives Mario a Superball, a bouncing projectile with a different use from a straight shot. It can ricochet from the scenery and collect coins that Mario has not physically reached, as well as strike enemies. That makes the angles around a target worth noticing. A projectile sent against a wall can reach a position above or beyond the immediate route, giving Mario a way to interact with parts of the stage while remaining on his current platform.
Two stages replace platforming with horizontal shooting. The Marine Pop submarine takes Mario underwater, and the Sky Pop airplane carries him through the air. You move the vehicle around incoming hazards while shooting enemies and obstructions along the route. These sections also provide their own boss encounters, so the kingdom-ending fights use different approaches across the game. The shift from jumping to vehicle control gives the water and aerial journeys a distinct rhythm within the same adventure.
Ordinary platform stages present a further challenge at the finish. The lower exit clears the level, while reaching the harder upper doorway starts a bonus game that can award extra lives or a flower. Moving platforms and precarious blocks can make that higher route a final test of the stage's jumping skills. The reward has a practical role in the journey: extra attempts and a useful power-up help prepare Mario for the next kingdom instead of ending the stage with score alone.
This is a single-player Game Boy game with compact monochrome sprites and scenery that separates the ruins, water and later kingdoms through their enemies and shapes. The stage music accompanies the changes in location, while the linear structure keeps the immediate objective clear. Its distinctive combination is the classic block-and-coin platforming, the ricocheting Superball and two vehicle stages, all tied to a rescue quest with its own princess, antagonist and world.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Super Mario Land | Nintendo GameBoy.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo Co., Ltd. | Japan | MobyGames |
| Developed by | Nintendo R&D1 | Japan | MobyGames |
| Published by | Nintendo Co., Ltd. | United States, Canada | MobyGames |
| Developed by | Nintendo R&D1 | United States, Canada | MobyGames |
| Distributed by | Nintendo of America Inc. | United States, Canada | MobyGames |
| Package Design by | Tim Girvin Design, Inc. | United States, Canada | MobyGames |
| Published by | Nintendo Co., Ltd. | United Kingdom | MobyGames |
| Developed by | Nintendo R&D1 | United Kingdom | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom | MobyGames |
| Distributed by | Bandai UK Ltd. | United Kingdom | MobyGames |
| Published by | Nintendo Co., Ltd. | Spain | MobyGames |
| Developed by | Nintendo R&D1 | Spain | MobyGames |
| Distributed by | Spaco, S.A. | Spain | MobyGames |
| Video Resolutions Supported | 160×144 | Game Boy | MobyGames |
| Color Depth | 2-bit (4 greyscales) | Game Boy | MobyGames |
| Number of Players Supported | 1 Player | Game Boy | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Platformer | North America | PriceCharting |
| Also compatible on | GameBoy Advance and GameBoy Color | North America | PriceCharting |
| Developer | Nintendo | North America | PriceCharting |
| ESRB rating | Kids to Adults | North America | PriceCharting |
| Model number | #DMG-ML-USA | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Nintendo | North America | PriceCharting |
| Developer | Nintendo R&D1 | Japan | PriceCharting |
| Genre | Platformer | Japan | PriceCharting |
| Model number | #DMG-MLA | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | Nintendo | Japan | PriceCharting |
| Also compatible on | PAL GameBoy Color | PAL | PriceCharting |
| Developer | Nintendo R&D1 | PAL | PriceCharting |
| Genre | Platformer | PAL | PriceCharting |
| Model number | #DMG-ML-FAH | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Nintendo | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 1989-04-21 | Japan | MobyGames |
| 1989-08 | United States, Canada | MobyGames |
| 1990-09-28 | United Kingdom | MobyGames |
| 1991 | Spain | MobyGames |
| 1989-08-01 | North America | PriceCharting |
| 1989-04-21 | Japan | PriceCharting |
| 1990-09-28 | PAL | PriceCharting |
| August 1, 1989 | North America | PriceCharting |
| April 21, 1989 | Japan | PriceCharting |
| September 28, 1990 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| Nintendo Media PN | DMG-MLA-JPN | Japan | MobyGames |
| EAN-13 | 4902370500899 | Japan | MobyGames |
| eBay Product ID | 1303469128 | Japan | MobyGames |
| ASIN | B00005OV2H | Japan | MobyGames |
| Nintendo Media PN | DMG-ML-USA | United States, Canada | MobyGames |
| UPC-A | 045496730048 | United States, Canada | MobyGames |
| eBay Product ID | 56211474 | United States, Canada | MobyGames |
| ASIN | B00002ST28 | United States, Canada | MobyGames |
| Nintendo Media PN | DMG-ML-UKV | United Kingdom | MobyGames |
| UPC-A | 045496730048 | United Kingdom | MobyGames |
| ASIN | B00002ST28 | United Kingdom | MobyGames |
| eBay Product ID | 56211474 | United Kingdom | MobyGames |
| Nintendo Media PN | DMG-ML-ESP | Spain | MobyGames |
| UPC-A | 045496730048 | Spain | MobyGames |
| eBay Product ID | 56211474 | Spain | MobyGames |
| upc | 045496730048 | North America | PriceCharting |
| asin | B00002ST28 | North America | PriceCharting |
| epid | 56211474 | North America | PriceCharting |
| model | #DMG-ML-USA | North America | PriceCharting |
| upc | 4902370500899 | Japan | PriceCharting |
| model | #DMG-MLA | Japan | PriceCharting |
| ean | 4902370500899 | Japan | PriceCharting |
| model | #DMG-ML-FAH | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting
