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Super Mario Sunshine | Nintendo GameCube

Super Mario Sunshine | Nintendo GameCube

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Super Mario Sunshine

GameCube

Super Mario Sunshine

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

A holiday interrupted on Isle Delfino

Super Mario Sunshine sends Mario, Princess Peach and their travelling companions to Isle Delfino, where a seaside holiday becomes a cleanup mission. A mysterious double has covered the island in pollution, and the locals blame the visitor who looks just like him. Mario must restore the missing Shine Sprites and pursue the real troublemaker while exploring the island with FLUDD, a water-spraying backpack. The setting gives the adventure a particular character: beaches, waterways and resort buildings become places to climb, investigate and repair, with the search for the next Shine drawing Mario farther into the island.

Movement with a water-powered partner

Mario still spends much of his time running, jumping, climbing and sliding through three-dimensional spaces. Spin jumps and carefully linked leaps help him reach awkward platforms, while FLUDD adds ways to affect the ground and objects around him. Water clears pollution, but it also makes the environment part of the movement system, including opportunities to propel a floating lily pad. A route can therefore ask for more than a well-timed jump. Looking at where a stream of water might help, then combining that effect with Mario's movement, is central to solving the island's obstacles.

The original GameCube controller gives spraying two distinct uses. Partially pressing the R trigger lets Mario move while firing water; clicking it fully down holds him in place for more deliberate aiming. The standard hover nozzle supplies a short burst of lift, useful for crossing a gap or correcting a landing. Its pressure is limited, so hovering requires a destination rather than an expectation of indefinite flight. Together, these controls make small adjustments meaningful: a moving spray serves a different purpose from planted aim, and a late hover can change how safely a jump ends.

Episodes, secrets and changing objectives

Delfino Plaza serves as the central area, with entrances leading to the island's main stages and additional activities hidden within the plaza itself. Stages are revisited through episodes, each giving Mario another objective in a familiar location. Returning is therefore a chance to use knowledge of the terrain for a different task, rather than simply repeat the same route. Shine Sprites mark progress through these challenges, and the full collection reaches 120. Exploring beyond the most obvious objective matters for players who want to uncover the island's optional rewards and finish their collection.

The episode goals vary in what they ask you to notice. Some direct Mario toward a boss, while others involve a race, a red-coin search or a pursuit of Shadow Mario. Blooper riding introduces a faster way of moving across water. These activities share the same island geography but emphasize different skills: a chase rewards maintaining contact with a moving target, whereas collecting scattered coins calls for a route that does not overlook a corner. Learning a stage's layout makes those changes easier to read, even when the next episode rearranges your priorities.

New ways to reach the island's heights

Additional FLUDD nozzles change which routes Mario can attempt. The rocket nozzle provides a strong upward launch, while the turbo nozzle sends him rapidly across ground or water. These replace the hover option when selected, making their different movement properties consequential. A high ledge suggests one solution; a long, open stretch suggests another. The equipment expands the uses of spaces you have already seen, giving a reason to reconsider a destination that once appeared out of reach. Each nozzle asks for its own approach to positioning, direction and the eventual landing.

Secret platforming courses put a different demand on Mario's movement. On the initial visit to these challenges, Shadow Mario takes FLUDD away, leaving a course of suspended structures and moving obstacles to cross without a hovering correction. The absence of the backpack changes how you judge a jump. You need to commit to the takeoff and account for the next platform's movement before leaving the current one. These sections give the broader island adventure concentrated tests of timing, with the destination often visible even when reaching it requires several precise steps.

Yoshi also joins the island adventure, bringing fruit and juice into certain puzzles. Feeding him different fruits changes his juice, which can transform enemies into useful blocks with different properties. That creates another way to read a scene: an enemy may be part of the route, and nearby fruit may matter to the solution. Yoshi's sections give the player a different set of possibilities to consider alongside Mario's nozzles. They fit the island's emphasis on using an unusual tool in a specific place, then turning the result into a path forward.

The original GameCube island adventure

This is a single-player GameCube adventure built around exploring a bright, connected holiday setting. Hotel grounds, a theme park, village areas and the surrounding sea keep the island theme present as the objectives change. Colourful scenery and music with tropical rhythms accompany the cleanup, while the secret courses bring back a vocal arrangement of the classic Mario theme. The experience combines a continuing search for Shine Sprites with practical control of Mario and FLUDD, from spraying a small target to reaching a distant platform that becomes accessible with the right approach.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Super Mario Sunshine | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Nintendo Co., Ltd. Japan MobyGames
Developed by Nintendo EAD Japan MobyGames
Testing by Mario Club, Inc. Japan MobyGames
Published by Nintendo Co., Ltd. Canada MobyGames
Developed by Nintendo EAD Canada MobyGames
Distributed by Nintendo of Canada Ltd. Canada MobyGames
Testing by Mario Club, Inc. Canada MobyGames
Published by Nintendo Co., Ltd. United States MobyGames
Developed by Nintendo EAD United States MobyGames
Distributed by Nintendo of America Inc. United States MobyGames
Testing by Mario Club, Inc. United States MobyGames
Published by Nintendo Co., Ltd. Italy MobyGames
Developed by Nintendo EAD Italy MobyGames
Distributed by Nintendo of Europe GmbH Italy MobyGames
Distributed by Nintendo Italia Italy MobyGames
Testing by Mario Club, Inc. Italy MobyGames
Published by Nintendo Co., Ltd. Germany MobyGames
Developed by Nintendo EAD Germany MobyGames
Distributed by Nintendo of Europe GmbH Germany MobyGames
Testing by Mario Club, Inc. Germany MobyGames
Published by Nintendo Co., Ltd. Belgium, The Netherlands MobyGames
Developed by Nintendo EAD Belgium, The Netherlands MobyGames
Distributed by Nintendo Benelux B.V. Belgium, The Netherlands MobyGames
Distributed by Nintendo of Europe GmbH Belgium, The Netherlands MobyGames
Testing by Mario Club, Inc. Belgium, The Netherlands MobyGames
Published by Nintendo Co., Ltd. Spain MobyGames
Developed by Nintendo EAD Spain MobyGames
Distributed by Nintendo España S.A. Spain MobyGames
Distributed by Nintendo of Europe GmbH Spain MobyGames
Testing by Mario Club, Inc. Spain MobyGames
Published by Nintendo Co., Ltd. United Kingdom MobyGames
Developed by Nintendo EAD United Kingdom MobyGames
Distributed by Nintendo UK Entertainment Limited United Kingdom MobyGames
Distributed by Nintendo of Europe GmbH United Kingdom MobyGames
Testing by Mario Club, Inc. United Kingdom MobyGames
Published by Nintendo Co., Ltd. France MobyGames
Developed by Nintendo EAD France MobyGames
Distributed by Nintendo of Europe GmbH France MobyGames
Distributed by Nintendo France SARL France MobyGames
Testing by Mario Club, Inc. France MobyGames
Published by Nintendo Co., Ltd. Brazil MobyGames
Developed by Nintendo EAD Brazil MobyGames
Distributed by Gradiente Entertainment Ltda. Brazil MobyGames
Testing by Mario Club, Inc. Brazil MobyGames
Published by Nintendo Co., Ltd. South Korea MobyGames
Developed by Nintendo EAD South Korea MobyGames
Distributed by Daewon Culture Industry Inc. South Korea MobyGames
Testing by Mario Club, Inc. South Korea MobyGames
Published by Nintendo Co., Ltd. United Kingdom; Player's Choice release MobyGames
Developed by Nintendo EAD United Kingdom; Player's Choice release MobyGames
Distributed by Nintendo of Europe GmbH United Kingdom; Player's Choice release MobyGames
Distributed by Nintendo UK Entertainment Limited United Kingdom; Player's Choice release MobyGames
Testing by Mario Club, Inc. United Kingdom; Player's Choice release MobyGames
Video Modes Supported Progressive Scan (480p) GameCube MobyGames
Video Modes Supported PAL 50Hz GameCube MobyGames
Video Modes Supported PAL 60Hz GameCube MobyGames
Sound Capabilities Dolby Pro Logic II GameCube MobyGames
Input Devices Required Gamepad GameCube MobyGames
Number of Offline Players 1 Player GameCube MobyGames
Save Game Methods Auto-save GameCube MobyGames
Save Game Methods Manual Save GameCube MobyGames
Save Game Methods External Storage GameCube MobyGames
Original game disc count 1 North America MobyGames
Genre Platformer North America PriceCharting
Also compatible on Wii North America PriceCharting
Developer Nintendo North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone North America PriceCharting
Model number #DOL-GMSE-USA North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Nintendo North America PriceCharting
Disc count (PriceCharting) 1 game disc Japan PriceCharting
Genre Action & Adventure Japan PriceCharting
Player count 1 player Japan PriceCharting
Publisher Nintendo Japan PriceCharting
Also compatible on PAL Wii PAL PriceCharting
Developer Nintendo EAD PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Model number #DOL-GMSP-UKV PAL PriceCharting
Player count 1 player PAL PriceCharting
Publisher Nintendo PAL PriceCharting

Regional releases

Release date Region / edition Source
2002-07-19 Japan MobyGames
2002-08 Canada MobyGames
2002-08 United States MobyGames
2002-10-04 Italy MobyGames
2002-10-04 Germany MobyGames
2002-10-04 Belgium, The Netherlands MobyGames
2002-10-04 Spain MobyGames
2002-10-04 United Kingdom MobyGames
2002-10-04 France MobyGames
2002-11 Brazil MobyGames
2002-12-14 South Korea MobyGames
2003-10-10 United Kingdom; Player's Choice release MobyGames
2002-08-25 North America PriceCharting
2002-07-19 Japan PriceCharting
2002-10-04 PAL PriceCharting
August 25, 2002 North America PriceCharting
July 19, 2002 Japan PriceCharting
October 4, 2002 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
ASIN B000065C92 Japan MobyGames
EAN-13 4902370506068 Japan MobyGames
Nintendo Media PN DL-DOL-GMSJ-JPN Japan MobyGames
eBay Product ID 1301844273 Japan MobyGames
Nintendo Media PN DL-DOL-GMSE-USA Canada MobyGames
UPC-A 045496960353 Canada MobyGames
ASIN B00008KTX6 Canada MobyGames
UPC-A 045496960346 United States MobyGames
Nintendo Media PN DL-DOL-GMSE-USA United States MobyGames
eBay Product ID 8847 United States MobyGames
UPC-A 045496390402 Italy MobyGames
Nintendo Media PN DL-DOL-GMSP-EUR Italy MobyGames
eBay Product ID 874157401 Italy MobyGames
UPC-A 045496390365 Germany MobyGames
Nintendo Media PN DL-DOL-GMSP-EUR Germany MobyGames
ASIN B000066JRN Germany MobyGames
Nintendo Media PN DL-DOL-GMSP-EUR Belgium, The Netherlands MobyGames
UPC-A 045496390396 Belgium, The Netherlands MobyGames
UPC-A 045496390372 Spain MobyGames
eBay Product ID 13030223718 Spain MobyGames
Nintendo Media PN DL-DOL-GMSP-UKV United Kingdom MobyGames
UPC-A 045496390389 France MobyGames
ASIN B00006GSHY France MobyGames
eBay Product ID 10007666355 France MobyGames
upc 045496960698 North America PriceCharting
asin B000066JRN North America PriceCharting
epid 8847 North America PriceCharting
model #DOL-GMSE-USA North America PriceCharting
upc 4902370506068 Japan PriceCharting
upc 0045496960346 PAL PriceCharting
epid 219511276 PAL PriceCharting
ean 4902370506068 Japan PriceCharting
ean 0045496960346 PAL PriceCharting
model #DOL-GMSP-UKV PAL PriceCharting
epid 219511276 PAL PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

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