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Super R.C. Pro-Am | Nintendo GameBoy

Super R.C. Pro-Am | Nintendo GameBoy

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EXPLORE THE GAME

Super R.C. Pro-Am

Game Boy

Super R.C. Pro-Am

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

About the Game

Super R.C. Pro-Am turns radio-controlled car racing into a contest of cornering, pickups and interference from the other drivers. Four cars share the circuit, with computer racers filling the opposition during solo play. The action follows small cars around a scrolling track viewed at an angle, so bends, scattered equipment and rival vehicles occupy the same compact stretch of road. You are trying to keep your own car moving through that traffic while building it into a better racer.

The steering follows the car's orientation: left and right turn the vehicle itself, while B accelerates and A uses the current weapon. That makes a hairpin a matter of judging how far to rotate the car before the next straight. Oil can send it skidding, puddles and sand cost speed, and cones obstruct the route. Taking a pickup may require leaving the cleanest line through a corner, especially when another driver is heading for the same item.

Missiles and bombs let you disrupt the field instead of relying entirely on overtaking. Ammunition is limited, and unspent weapons carry between races. A roll cage gives temporary protection against crashes while spinning; speed strips provide a short burst of pace. Those temporary advantages sit alongside lasting equipment improvements. Tires affect handling, motors improve maximum speed and batteries affect acceleration, so the items collected on the circuit change different aspects of the car rather than adding a single generic power boost.

The larger progression goal is to assemble the letters in NINTENDO. Completing the word upgrades you to a faster car with better handling, and repeating the process leads through the stronger car types toward the championship trophy. It gives letter pickups a purpose beyond the current finishing position: a detour that risks this race can contribute to the vehicle you will use later. The monochrome racing screen also shows the track and lap, speed, collected letters and weapon supply, keeping the championship chase visible during play.

In the solo sequence, finishing first, second or third advances you to another track; last place ends the run unless you spend a limited continue. Extra-continue pickups can extend that attempt, while finishing within the bonus time adds to the score. The immediate target is therefore survival through the races as well as outright wins. Between the changing circuit layout, component pickups and letter collection, improvement comes from learning where to steer and which items are worth contesting.

Local multiplayer uses linked Game Boy systems. A two-player race requires two systems, two Super R.C. Pro-Am cartridges and a compatible Game Link cable, with two computer cars completing the field. For three or four human players, each participant needs a system and cartridge, and the setup uses the Game Boy Four Player Adapter with the required Game Link cables. These are separate hardware requirements for linked play; solo racing works with one system and one copy.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Super R.C. Pro-Am | Nintendo GameBoy.

Release and technical facts

Fact Value Release / platform Source
Published by Nintendo of America Inc. United States MobyGames
Developed by Rare Limited United States MobyGames
Package Design by Tim Girvin Design, Inc. United States MobyGames
Published by Nintendo of Europe GmbH Sweden MobyGames
Developed by Rare Limited Sweden MobyGames
Distributed by Bergsala AB Sweden MobyGames
Number of Players Supported 1-4 Players Game Boy MobyGames
Original game disc count 1 North America MobyGames
Genre Racing North America PriceCharting
Also compatible on GameBoy Advance and GameBoy Color North America PriceCharting
Model number #DMG-RC-USA,DMG-RC-CAN North America PriceCharting
Player count 1 player North America PriceCharting
Also compatible on PAL GameBoy Color PAL PriceCharting
Genre Racing PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
1991-10 United States MobyGames
1992-04-23 Sweden MobyGames
1991-10-01 North America PriceCharting
1992-04-23 PAL PriceCharting
October 1, 1991 North America PriceCharting
April 23, 1992 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 045496630614 United States MobyGames
Nintendo Media PN DMG-RC-USA United States MobyGames
eBay Product ID 56239430 United States MobyGames
ASIN B00004SVYH United States MobyGames
upc 045496730161 North America PriceCharting
asin B00005C7W0 North America PriceCharting
epid 5140 North America PriceCharting
model #DMG-RC-USA North America PriceCharting
model DMG-RC-CAN North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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